| void .ctor(object object, long method) | Public+1 flags | | 0x08 |
| void Invoke(float duration, float attenuation, MMChannelData channelData, bool resetShakerValuesAfterShake, bool resetTargetValuesAfterShake, bool forwardDirection, const TimescaleModes& timescaleMode, bool stop, bool restore, bool animateFocusDistance, AnimationCurve shakeFocusDistance, float remapFocusDistanceZero, float remapFocusDistanceOne, bool animateNearRangeStart, AnimationCurve shakeNearRangeStart, float remapNearRangeStartZero, float remapNearRangeStartOne, bool animateNearRangeEnd, AnimationCurve shakeNearRangeEnd, float remapNearRangeEndZero, float remapNearRangeEndOne, bool animateFarRangeStart, AnimationCurve shakeFarRangeStart, float remapFarRangeStartZero, float remapFarRangeStartOne, bool animateFarRangeEnd, AnimationCurve shakeFarRangeEnd, float remapFarRangeEndZero, float remapFarRangeEndOne) | Public+2 flags | | 0x08 |
| IAsyncResult BeginInvoke(float duration, float attenuation, MMChannelData channelData, bool resetShakerValuesAfterShake, bool resetTargetValuesAfterShake, bool forwardDirection, const TimescaleModes& timescaleMode, bool stop, bool restore, bool animateFocusDistance, AnimationCurve shakeFocusDistance, float remapFocusDistanceZero, float remapFocusDistanceOne, bool animateNearRangeStart, AnimationCurve shakeNearRangeStart, float remapNearRangeStartZero, float remapNearRangeStartOne, bool animateNearRangeEnd, AnimationCurve shakeNearRangeEnd, float remapNearRangeEndZero, float remapNearRangeEndOne, bool animateFarRangeStart, AnimationCurve shakeFarRangeStart, float remapFarRangeStartZero, float remapFarRangeStartOne, bool animateFarRangeEnd, AnimationCurve shakeFarRangeEnd, float remapFarRangeEndZero, float remapFarRangeEndOne, AsyncCallback callback, object object) | Public+2 flags | | 0x08 |
| void EndInvoke(IAsyncResult result) | Public+2 flags | | 0x08 |