| void WigglePosition(float duration) | Public+2 flags | | 0x04 |
| void WiggleRotation(float duration) | Public+2 flags | | 0x04 |
| void WiggleScale(float duration) | Public+2 flags | | 0x04 |
| void WiggleValue(ref WiggleProperties& property, ref InternalWiggleProperties& internalProperties, float duration) | 3 flags | | 0x94 |
| void Start() | 3 flags | | 0x00 |
| void Initialization() | Public+2 flags | | 0x00 |
| void InitializeRandomValues(ref WiggleProperties& properties, ref InternalWiggleProperties& internalProperties) | 3 flags | | 0x94 |
| void Update() | 3 flags | | 0x00 |
| void LateUpdate() | 3 flags | | 0x00 |
| void FixedUpdate() | 3 flags | | 0x00 |
| void ProcessUpdate() | 3 flags | | 0x00 |
| bool UpdateValue(bool valueActive, WiggleProperties properties, ref InternalWiggleProperties& internalProperties) | 3 flags | | 0x94 |
| float ApplyFalloff(WiggleProperties properties) | 1 flags | | 0x08 |
| Vector3 AnimateNoiseValue(ref InternalWiggleProperties& internalProperties, WiggleProperties properties) | 3 flags | | 0x94 |
| Vector3 AnimateCurveValue(ref InternalWiggleProperties& internalProperties, WiggleProperties properties) | 3 flags | | 0x94 |
| void EvaluateCurve(AnimationCurve curve, float percent, const Vector3& remapMin, const Vector3& remapMax, ref Vector3& returnValue, WiggleProperties properties) | 3 flags | | 0x0C |
| bool MoveVector3TowardsTarget(ref Vector3& movedValue, WiggleProperties properties, ref Vector3& startValue, const Vector3& initialValue, ref Vector3& destinationValue, ref float& timeSinceLastPause, ref float& timeSinceLastValueChange, ref Vector3& randomAmplitude, ref float& randomFrequency, ref float& pauseDuration, float frequency) | 3 flags | | 0x0C |
| Vector3 DetermineNewValue(WiggleProperties properties, const Vector3& newValue, const Vector3& initialValue, ref Vector3& startValue, ref Vector3& randomAmplitude, ref float& randomFrequency, ref float& pauseDuration, bool firstPlay) | 3 flags | | 0x0C |
| float RandomizeFloat(ref float& randomizedFloat, float floatMin, float floatMax) | 3 flags | | 0x04 |
| Vector3 RandomizeVector3(ref Vector3& randomizedVector, const Vector3& vectorMin, const Vector3& vectorMax) | 3 flags | | 0x0C |
| void RestoreInitialValues() | Public+2 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |