| void .ctor() | Public+1 flags | | 0x00 |
| void SetDamping(const Vector3& newDamping) | Public+2 flags | | 0x0C |
| void SetFrequency(const Vector3& newFrequency) | Public+2 flags | | 0x0C |
| Vector3 get_CurrentValue() | Public+2 flags | | 0x0C |
| void set_CurrentValue(const Vector3& value) | Public+2 flags | | 0x0C |
| Vector3 get_TargetValue() | Public+2 flags | | 0x0C |
| void set_TargetValue(const Vector3& value) | Public+2 flags | | 0x0C |
| Vector3 get_Velocity() | Public+2 flags | | 0x0C |
| void set_Velocity(const Vector3& value) | Public+2 flags | | 0x0C |
| void UpdateSpringValue(float deltaTime) | Public+1 flags | | 0x04 |
| void MoveToInstant(const Vector3& newValue) | Public+1 flags | | 0x0C |
| void Stop() | Public+1 flags | | 0x00 |
| void SetInitialValue(const Vector3& newInitialValue) | Public+1 flags | | 0x0C |
| void RestoreInitialValue() | Public+1 flags | | 0x00 |
| void SetCurrentValueAsInitialValue() | Public+1 flags | | 0x00 |
| void MoveTo(const Vector3& newValue) | Public+1 flags | | 0x0C |
| void MoveToAdditive(const Vector3& newValue) | Public+1 flags | | 0x0C |
| void MoveToSubtractive(const Vector3& newValue) | Public+1 flags | | 0x0C |
| void MoveToRandom(const Vector3& min, const Vector3& max) | Public+1 flags | | 0x0C |
| void Bump(const Vector3& bumpAmount) | Public+1 flags | | 0x0C |
| void BumpRandom(const Vector3& min, const Vector3& max) | Public+1 flags | | 0x0C |
| void Finish() | Public+1 flags | | 0x00 |