| void .ctor() | Public+1 flags | | 0x00 |
| void SetDamping(float newDamping) | Public+2 flags | | 0x04 |
| void SetFrequency(float newFrequency) | Public+2 flags | | 0x04 |
| Color get_CurrentValue() | Public+2 flags | | 0x10 |
| void set_CurrentValue(const Color& value) | Public+2 flags | | 0x10 |
| Color get_TargetValue() | Public+2 flags | | 0x10 |
| void set_TargetValue(const Color& value) | Public+2 flags | | 0x10 |
| Color get_Velocity() | Public+2 flags | | 0x10 |
| void set_Velocity(const Color& value) | Public+2 flags | | 0x10 |
| void UpdateSpringValue(float deltaTime) | Public+1 flags | | 0x04 |
| void MoveToInstant(const Color& newValue) | Public+1 flags | | 0x10 |
| void Stop() | Public+1 flags | | 0x00 |
| void SetInitialValue(const Color& newInitialValue) | Public+1 flags | | 0x10 |
| void RestoreInitialValue() | Public+1 flags | | 0x00 |
| void SetCurrentValueAsInitialValue() | Public+1 flags | | 0x00 |
| void MoveTo(const Color& newValue) | Public+1 flags | | 0x10 |
| void MoveToAdditive(const Color& newValue) | Public+1 flags | | 0x10 |
| void MoveToSubtractive(const Color& newValue) | Public+1 flags | | 0x10 |
| void MoveToRandom(const Color& min, const Color& max) | Public+1 flags | | 0x10 |
| void Bump(const Color& bumpAmount) | Public+1 flags | | 0x10 |
| void BumpRandom(const Color& min, const Color& max) | Public+1 flags | | 0x10 |
| void Finish() | Public+1 flags | | 0x00 |