| Mesh CreateMesh(const Vector3[]& vertices, const Int32[][]& indices, const Vector3[]& normals, const Vector4[]& tangents, const Color[]& colors, const BoneWeight[]& boneWeights, const List<UnityEngine.Vector2>[]& uvs, const Matrix4x4[]& bindposes, const BlendShape[]& blendShapes) | PublicStatic | | 0x08 |
| Mesh CreateMesh(const Vector3[]& vertices, const Int32[][]& indices, const Vector3[]& normals, const Vector4[]& tangents, const Color[]& colors, const BoneWeight[]& boneWeights, const List<UnityEngine.Vector4>[]& uvs, const Matrix4x4[]& bindposes, const BlendShape[]& blendShapes) | PublicStatic | | 0x08 |
| Mesh CreateMesh(const Vector3[]& vertices, const Int32[][]& indices, const Vector3[]& normals, const Vector4[]& tangents, const Color[]& colors, const BoneWeight[]& boneWeights, const List<UnityEngine.Vector2>[]& uvs2D, const List<UnityEngine.Vector3>[]& uvs3D, const List<UnityEngine.Vector4>[]& uvs4D, const Matrix4x4[]& bindposes, const BlendShape[]& blendShapes) | PublicStatic | | 0x08 |
| BlendShape[] GetMeshBlendShapes(Mesh mesh) | PublicStatic | | 0x08 |
| void ApplyMeshBlendShapes(Mesh mesh, const BlendShape[]& blendShapes) | PublicStatic | | 0x08 |
| IList<UnityEngine.Vector4>[] GetMeshUVs(Mesh mesh) | PublicStatic | | 0x08 |
| IList<UnityEngine.Vector2> GetMeshUVs2D(Mesh mesh, int channel) | PublicStatic | | 0x08 |
| IList<UnityEngine.Vector3> GetMeshUVs3D(Mesh mesh, int channel) | PublicStatic | | 0x08 |
| IList<UnityEngine.Vector4> GetMeshUVs(Mesh mesh, int channel) | PublicStatic | | 0x08 |
| int GetUsedUVComponents(IList<UnityEngine.Vector4> uvs) | PublicStatic | | 0x08 |
| Vector2[] ConvertUVsTo2D(IList<UnityEngine.Vector4> uvs) | PublicStatic | | 0x08 |
| Vector3[] ConvertUVsTo3D(IList<UnityEngine.Vector4> uvs) | PublicStatic | | 0x08 |
| Vector2Int[] GetSubMeshIndexMinMax(const Int32[][]& indices, ref IndexFormat& indexFormat) | PublicStatic | | 0x08 |
| void GetIndexMinMax(const int[]& indices, ref int& minIndex, ref int& maxIndex) | PrivateStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |