| PresetType get_fallbackPreset() | PublicStatic+1 flags | | 0x04 |
| void set_fallbackPreset(const PresetType& value) | PublicStatic+1 flags | | 0x04 |
| bool get_hapticsEnabled() | PublicStatic+1 flags | | 0x01 |
| void set_hapticsEnabled(bool value) | PublicStatic+1 flags | | 0x01 |
| float get_outputLevel() | PublicStatic+1 flags | | 0x04 |
| void set_outputLevel(float value) | PublicStatic+1 flags | | 0x04 |
| float get_clipLevel() | PublicStatic+1 flags | | 0x04 |
| void set_clipLevel(float value) | PublicStatic+1 flags | | 0x04 |
| void ApplyLevelsToLofeltHaptics() | PrivateStatic | | 0x00 |
| void ApplyLevelsToGamepadRumbler() | PrivateStatic | | 0x00 |
| bool Init() | PublicStatic | | 0x01 |
| void Load(const byte[]& data) | PublicStatic | | 0x08 |
| void Load(HapticClip clip) | PublicStatic | | 0x08 |
| void Load(const byte[]& json, const GamepadRumble& rumble) | PublicStatic | | 0x20 |
| void HandleFinishedPlayback() | PrivateStatic | | 0x00 |
| void Play() | PublicStatic | | 0x00 |
| void Play(HapticClip clip) | PublicStatic | | 0x08 |
| void Stop() | PublicStatic | | 0x00 |
| void Seek(float time) | PublicStatic | | 0x04 |
| void set_clipFrequencyShift(float value) | PublicStatic+1 flags | | 0x04 |
| void Loop(bool enabled) | PublicStatic | | 0x01 |
| bool IsPlaying() | PublicStatic | | 0x01 |
| void Reset() | PublicStatic | | 0x00 |
| void ProcessApplicationFocus(bool hasFocus) | PublicStatic | | 0x01 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |