Zdexby TheHolyOneZ
36,909 classes
Class

GamepadRumbler

: Object
Lofelt.NiceVibrations.GamepadRumbler, Lofelt.NiceVibrations 0x0010 (16 B) inherited 0x0010 Lofelt.NiceVibrations.dll
0x00x0010

Members 9

OffsetSizeNameTypeFlagsDefault
0x20loadedRumbleGamepadRumblePrivateStatic—
0x01rumbleLoadedboolPrivateStatic—
0x00210x07padding / unreflected
0x08rumbleTimerTimerPrivateStatic—
0x04rumbleIndexintPrivateStatic—
0x00340x04padding / unreflected
0x08rumblePositionMslongPrivateStatic—
0x08playbackWatchStopwatchPrivateStatic—
0x04lowFrequencyMotorSpeedMultiplicationfloatPublicStatic—
0x04highFrequencyMotorSpeedMultiplicationfloatPublicStatic—
0x04currentGamepadIDintPrivateStatic—

Functions 12

SignatureFlagsNativeParams
void Init()PublicStatic0x00
bool CanPlay()PublicStatic0x01
Gamepad GetGamepad(int gamepadID)PrivateStatic0x08
void SetCurrentGamepad(int gamepadID)PublicStatic0x04
bool IsConnected()PublicStatic0x01
void Load(const GamepadRumble& rumble)PublicStatic0x20
void Play()PublicStatic0x00
void Stop()PublicStatic0x00
void Unload()PublicStatic0x00
bool IncreaseRumbleIndex()PrivateStatic0x01
void ProcessNextRumble()PrivateStatic0x00
void .cctor()PrivateStatic+1 flags0x00