| bool get_ShowInGameStats() | Public+1 flags | | 0x01 |
| void set_ShowInGameStats(bool value) | Public+1 flags | | 0x01 |
| bool get_VisualizeFrustumCulling() | Public+1 flags | | 0x01 |
| void set_VisualizeFrustumCulling(bool value) | Public+1 flags | | 0x01 |
| int get_LastTotalVertices() | Public+1 flags | | 0x04 |
| void set_LastTotalVertices(int value) | Private+1 flags | | 0x04 |
| int get_LastVisibleVertices() | Public+1 flags | | 0x04 |
| void set_LastVisibleVertices(int value) | Private+1 flags | | 0x04 |
| int get_LastCulledVertices() | Public+1 flags | | 0x04 |
| int get_LastVisible() | Public+1 flags | | 0x04 |
| void set_LastVisible(int value) | Private+1 flags | | 0x04 |
| int get_LastTotal() | Public+1 flags | | 0x04 |
| void set_LastTotal(int value) | Private+1 flags | | 0x04 |
| int get_LastCulled() | Public+1 flags | | 0x04 |
| int get_LastFrameHash() | Public+1 flags | | 0x04 |
| bool get_InvertCulling() | Public+1 flags | | 0x01 |
| void set_InvertCulling(bool value) | Public+1 flags | | 0x01 |
| void Awake() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void OnBeginCameraRendering(const ScriptableRenderContext& context, Camera camera) | Private | | 0x08 |
| void OnPreCull() | Private | | 0x00 |
| void CamPreCull(Camera camera) | Private | | 0x08 |
| void PerformCameraCulling(Camera camera) | Private | | 0x08 |
| void SetDirty() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |