| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void SubscribeAll() | Private | | 0x00 |
| void UnsubscribeAll() | Private | | 0x00 |
| void HandleActionStarted(const CallbackContext& ctx) | Private | | 0x10 |
| void HandleActionCanceled(const CallbackContext& ctx) | Private | | 0x10 |
| void StartHold(InputAction action) | Private | | 0x08 |
| void CancelHold(bool invokeCanceledEvent) | Private | | 0x01 |
| IEnumerator HoldTimerRoutine(int tokenAtStart, float durationSeconds) | Private | | 0x08 |
| void SetListenMode(const ListenMode& mode) | Public | | 0x04 |
| void SetSpecificAction(InputActionReference actionReference) | Public | | 0x08 |
| void SetAnyActions(const InputActionReference[]& actions) | Public | | 0x08 |
| void SetToggleEnabled(bool enabled) | Public | | 0x01 |
| void SetToggleState(bool newState, bool invokeEvent) | Public | | 0x01 |
| void ResetToggleState(bool invokeEvent) | Public | | 0x01 |
| void ForceToggle(bool invokeEvent) | Public | | 0x01 |
| void RefreshSubscriptions() | Public | | 0x00 |
| void SetHoldEnabled(bool enabled) | Public | | 0x01 |
| void SetHoldDurationSeconds(float seconds) | Public | | 0x04 |
| void CancelHoldTimer() | Public | | 0x00 |
| UnityEvent get_OnKeyPressedEvent() | Public+1 flags | | 0x08 |
| UnityEvent get_OnToggleOnEvent() | Public+1 flags | | 0x08 |
| UnityEvent get_OnToggleOffEvent() | Public+1 flags | | 0x08 |
| UnityEvent get_OnHoldElapsedEvent() | Public+1 flags | | 0x08 |
| UnityEvent get_OnHoldCanceledEvent() | Public+1 flags | | 0x08 |
| bool get_CurrentToggleState() | Public+1 flags | | 0x01 |
| bool get_ToggleEnabled() | Public+1 flags | | 0x01 |
| bool get_HoldEnabled() | Public+1 flags | | 0x01 |
| float get_HoldDurationSeconds() | Public+1 flags | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |