| bool IsGamePadKey(const UniversalKeyCode& keyCode) | PublicStatic | | 0x04 |
| bool IsMouseWheel(const UniversalKeyCode& keyCode) | PublicStatic | | 0x04 |
| UniversalKeyCode KeyCodeToUniversalKeyCode(const KeyCode& keyCode) | PublicStatic | | 0x04 |
| UniversalKeyCode KeyCodeToUniversalKeyCode(const KeyCode& keyCode, bool convertJoyStickToGamePad) | PublicStatic | | 0x04 |
| KeyCode UniversalKeyCodeToKeyCode(const UniversalKeyCode& universalKeyCode) | PublicStatic | | 0x04 |
| void Init() | PrivateStatic | | 0x00 |
| void OnInputEvent(const InputEventPtr& eventPtr, InputDevice device) | PrivateStatic | | 0x08 |
| void buildKeyCache() | PrivateStatic | | 0x00 |
| void ResetStuckKeyStates() | PublicStatic | | 0x00 |
| bool AnyKey() | PublicStatic | | 0x01 |
| bool AnyKeyDown() | PublicStatic | | 0x01 |
| bool MouseUp() | PublicStatic | | 0x01 |
| bool MouseWheelUsed() | PublicStatic | | 0x01 |
| bool SubmitDown() | PublicStatic | | 0x01 |
| bool SubmitUp() | PublicStatic | | 0x01 |
| bool CancelDown() | PublicStatic | | 0x01 |
| bool CancelUp() | PublicStatic | | 0x01 |
| bool AnyDirection() | PublicStatic | | 0x01 |
| bool UpPressed() | PublicStatic | | 0x01 |
| bool DownPressed() | PublicStatic | | 0x01 |
| bool LeftPressed() | PublicStatic | | 0x01 |
| bool RightPressed() | PublicStatic | | 0x01 |
| bool LeftMouse() | PublicStatic | | 0x01 |
| bool GetModifierKeyDown(const UniversalKeyCode& universalKeyCode) | PublicStatic | | 0x04 |
| UniversalKeyCode GetModifierKeyDown() | PublicStatic | | 0x04 |
| List<Kamgam.UGUIComponentsForSettings.UniversalKeyCode> GetModifierKeysDown(List<Kamgam.UGUIComponentsForSettings.UniversalKeyCode> results) | PublicStatic | | 0x08 |
| bool GetUniversalKeyDown(const UniversalKeyCode& universalKeyCode) | PublicStatic | | 0x04 |
| UniversalKeyCode GetUniversalKeyDown(bool excludeModifierKeys, bool excludeMouseButtons) | PublicStatic | | 0x04 |
| List<Kamgam.UGUIComponentsForSettings.UniversalKeyCode> GetUniversalKeysDown(bool excludeModifierKeys, bool excludeMouseButtons, List<Kamgam.UGUIComponentsForSettings.UniversalKeyCode> results) | PublicStatic | | 0x08 |
| bool GetUniversalKeyUp(const UniversalKeyCode& universalKeyCode) | PublicStatic | | 0x04 |
| UniversalKeyCode GetUniversalKeyUp(bool excludeModifierKeys, bool excludeMouseButtons) | PublicStatic | | 0x04 |
| List<Kamgam.UGUIComponentsForSettings.UniversalKeyCode> GetUniversalKeysUp(bool excludeModifierKeys, bool excludeMouseButtons, List<Kamgam.UGUIComponentsForSettings.UniversalKeyCode> results) | PublicStatic | | 0x08 |
| bool GetUniversalKey(const UniversalKeyCode& universalKeyCode) | PublicStatic | | 0x04 |
| UniversalKeyCode GetPressedUniversalKey(bool excludeModifierKeys, bool excludeMouseButtons) | PublicStatic | | 0x04 |
| List<Kamgam.UGUIComponentsForSettings.UniversalKeyCode> GetPressedUniversalKeys(bool excludeModifierKeys, bool excludeMouseButtons, List<Kamgam.UGUIComponentsForSettings.UniversalKeyCode> results) | PublicStatic | | 0x08 |
| string UniversalKeyName(const UniversalKeyCode& keyCode) | PublicStatic | | 0x08 |
| UniversalKeyCode KeyToUniversalKeyCode(const Key& key) | PublicStatic | | 0x04 |
| Nullable<UnityEngine.InputSystem.Key> UniversalKeyCodeToKey(const UniversalKeyCode& universalKeyCode) | PublicStatic | | 0x08 |
| string BindingPathToDisplayName(const string& path, Func<System.String localizeFunc, const string& localizedSeparator) | PublicStatic | | 0x08 |
| string SingleBindingPathToDisplayName(const string& path, Func<System.String localizeFunc) | PublicStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |