| bool get_AddCustomResolutionOptionIfWindowed() | Public+1 flags | | 0x01 |
| void set_AddCustomResolutionOptionIfWindowed(bool value) | Public+1 flags | | 0x01 |
| void add_OnMaxResolutionChanged(Action value) | Public+1 flags | | 0x08 |
| void remove_OnMaxResolutionChanged(Action value) | Public+1 flags | | 0x08 |
| bool get_isWindowed() | 2 flags | | 0x01 |
| Resolution[] getResolutions() | Private | | 0x08 |
| Vector2Int getCurrentMaxResolution() | 1 flags | | 0x08 |
| List<UnityEngine.Resolution> getUniqueResolutions() | 3 flags | | 0x08 |
| void filterResolutionsAndAddToValues(const Resolution[]& resolutions, bool limitAspectRatios) | Private | | 0x08 |
| Nullable<UnityEngine.Resolution> findResolution(IList<UnityEngine.Resolution> resolutions, int width, int height, int refreshRate) | 1 flags | | 0x14 |
| void ClearResolutionCache() | Public | | 0x00 |
| int FindClosestResolutionIndex(int width, int height, int refreshRate) | Public | | 0x04 |
| int findClosestResolutionIndex(IList<UnityEngine.Resolution> resolutions, int width, int height, int refreshRate) | 1 flags | | 0x08 |
| int GetRoundedRefreshRate(const Resolution& res) | PublicStatic | | 0x10 |
| bool contains(List<UnityEngine.Resolution> resolutions, const Resolution& resolution) | 1 flags | | 0x10 |
| List<System.String> GetOptionLabels() | Public+1 flags | | 0x08 |
| void RefreshOptionLabels() | Public+1 flags | | 0x00 |
| void SetOptionLabels(List<System.String> optionLabels) | Public+1 flags | | 0x08 |
| string GetResolutionFormat() | Public | | 0x08 |
| void SetResolutionFormat(const string& format) | Public | | 0x08 |
| string GetRefreshRateFormat() | Public | | 0x08 |
| void SetRefreshRateFormat(const string& format) | Public | | 0x08 |
| void onScreenSizeChanged(const Resolution& resolution) | 1 flags | | 0x10 |
| void addOrRemoveCustomResolutionValue(const Resolution& resolution) | Private | | 0x10 |
| int Get() | Public+1 flags | | 0x04 |
| void Set(int index) | Public+1 flags | | 0x04 |
| void onComplete(const Nullable<UnityEngine.Resolution>& resolution, const Nullable<System.Boolean>& fullscreen, const Nullable<UnityEngine.FullScreenMode>& fullscreenmode) | Private | | 0x14 |
| void SetSettings(Settings settings) | PublicFinal+2 flags | | 0x08 |
| Settings GetSettings() | PublicFinal+2 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |