implements IInputGlyphLoader
0x00x0030
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | _fallbackTextureMap | InputGlyphTextureMap | Private+1 flags | — | |
| 0x08 | _xboxControllerTextureMap | InputGlyphTextureMap | Private+1 flags | — | |
| 0x08 | _playstationControllerTextureMap | InputGlyphTextureMap | Private+1 flags | — | |
| 0x08 | _switchProControllerTextureMap | InputGlyphTextureMap | Private+1 flags | — |
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(InputGlyphTextureMap fallbackTextureMap, InputGlyphTextureMap xboxControllerTextureMap, InputGlyphTextureMap playstationControllerTextureMap, InputGlyphTextureMap switchProControllerTextureMap) | Public+1 flags | 0x08 | |
| bool LoadGlyph(Texture2D texture, IReadOnlyList<UnityEngine.InputSystem.InputDevice> activeDevices, const string& inputLayoutPath) | PublicFinal+2 flags | 0x08 | |
| InputGlyphTextureMap GetTextureMap(InputDevice device) | Private | 0x08 |