| bool GenerateGlyphTexture(Texture2D texture, IReadOnlyList<UnityEngine.InputSystem.InputDevice> activeDevices, IReadOnlyList<System.String> inputLayoutPaths, const GlyphsLayoutData& layoutData) | PublicStatic | | 0x0C |
| bool GenerateSingleGlyphTexture(Texture2D texture, IReadOnlyList<UnityEngine.InputSystem.InputDevice> activeDevices, IReadOnlyList<System.String> inputLayoutPaths, int index) | PrivateStatic | | 0x08 |
| bool GenerateMultipleGlyphsTexture(Texture2D texture, IReadOnlyList<UnityEngine.InputSystem.InputDevice> activeDevices, IReadOnlyList<System.String> inputLayoutPaths, int maxCount) | PrivateStatic | | 0x08 |