Zdexby TheHolyOneZ
36,909 classes
Class

DepthMaskPass

: ScriptableRenderPass : Object
INab.ToonDetailer.URP.DepthMaskPass, Assembly-CSharp-firstpass 0x0070 (112 B) inherited 0x0060 Assembly-CSharp-firstpass.dll
0x00x0070

Members 3

OffsetSizeNameTypeFlagsDefault
0x08m_ShaderTagIdListList<UnityEngine.Rendering.ShaderTagId>PrivateStatic—
0x04m_LayerMaskLayerMaskPrivate—
0x00640x04padding / unreflected
0x08m_MaterialMaterialPrivate—
Inherited from ScriptableRenderPass 11
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00150x03padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x00290x03padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x04m_InputScriptableRenderPassInputPrivate—

Functions 7

SignatureFlagsNativeParams
void .ctor(const string& passName)Public+1 flags0x08
void Setup(ref Material& material, ref LayerMask& layerMask)Public0x08
void InitRendererLists(ContextContainer frameData, ref PassData& passData, RenderGraph renderGraph)Private0x08
void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)Public+1 flags0x08
void ExecutePass(PassData data, const RasterGraphContext& context)PrivateStatic0x10
void Dispose()Public0x00
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type