| void Awake() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| bool EnsureOwner(ref LobbyData& data) | Private | | 0x08 |
| void GlobalGameCreated(const LobbyData& lobby, const CSteamID& serverId, const string& ip, ushort port) | Private | | 0x08 |
| void SetListenServer() | Public | | 0x00 |
| void SetDedicatedSteamGameServer(const CSteamID& serverId) | Public | | 0x08 |
| void SetDedicatedGenericServer(const string& ip, ushort port) | Public | | 0x08 |
| void SetGameServer(const CSteamID& id, const string& ip, ushort port) | Public | | 0x08 |
| bool HasGameServer() | Public | | 0x01 |
| Nullable<Heathen.SteamworksIntegration.LobbyGameServer> GetGameServer() | Public | | 0x14 |
| string GetIdAddress() | Public | | 0x08 |
| string GetIpAddress() | Public | | 0x08 |
| ushort GetPort() | Public | | 0x02 |
| void .ctor() | Public+1 flags | | 0x00 |