Zdexby TheHolyOneZ
36,909 classes
Class

Client

: Object
Heathen.SteamworksIntegration.API.Timeline.Client, Heathen.Steamworks 0x0010 (16 B) inherited 0x0010 Heathen.Steamworks.dll
0x00x0010

Members 4

OffsetSizeNameTypeFlagsDefault
0x08TimelineEventsList<Heathen.SteamworksIntegration.TimelineEventData>PublicStatic+1 flags—
0x08MTimelineEventDataArgumentsDictionary<System.UInt64PrivateStatic+1 flags—
0x08_mSteamTimelineEventRecordingExistsTCallResult<Steamworks.SteamTimelineEventRecordingExists_t>PrivateStatic—
0x08_mSteamTimelineGamePhaseRecordingExistsTCallResult<Steamworks.SteamTimelineGamePhaseRecordingExists_t>PrivateStatic—

Functions 21

SignatureFlagsNativeParams
void RunTimeInit()PrivateStatic0x00
TimelineEventDataArguments GetArguments(const TimelineEventData& timelineEvent)PublicStatic0x28
void SetTimelineTooltip(const string& description, float timeDelta)PublicStatic0x08
void ClearTimelineTooltip(float timeDelta)PublicStatic0x04
TimelineEventData AddInstantaneousTimelineEvent(const string& title, const string& description, const string& icon, uint priority, float startOffsetSeconds, const ETimelineEventClipPriority& possibleClip)PublicStatic0x08
TimelineEventData AddRangeTimelineEvent(const string& title, const string& description, const string& icon, uint priority, float startOffsetSeconds, float durationSeconds, const ETimelineEventClipPriority& possibleClip)PublicStatic0x08
TimelineEventData StartRangeTimelineEvent(const string& title, const string& description, const string& icon, uint priority, float startOffsetSeconds, const ETimelineEventClipPriority& possibleClip)PublicStatic0x08
void UpdateRangeTimelineEvent(const TimelineEventData& timelineEvent, const string& title, const string& description, const string& icon, uint priority, const ETimelineEventClipPriority& possibleClip)PublicStatic0x08
void EndRangeTimelineEvent(const TimelineEventData& timelineEvent, float endOffsetSeconds)PublicStatic0x08
void RemoveTimelineEvent(const TimelineEventData& timelineEvent)PublicStatic0x08
void DoesEventRecordingExist(const TimelineEventData& timelineEvent, Action<System.Boolean> callback)PublicStatic0x08
void StartGamePhase()PublicStatic0x00
void EndGamePhase()PublicStatic0x00
void SetGamePhaseId(const string& id)PublicStatic0x08
void DoesGamePhaseRecordingExist(const string& id, Action<Steamworks.SteamTimelineGamePhaseRecordingExists_t> callback)PublicStatic0x08
void AddGamePhaseTag(const string& tagName, const string& tagIcon, const string& tagGroup, uint priority)PublicStatic0x08
void SetGamePhaseAttribute(const string& attributeGroup, const string& attributeValue, uint priority)PublicStatic0x08
void SetTimelineGameMode(const ETimelineGameMode& mode)PublicStatic0x04
void OpenOverlayToGamePhase(const string& phaseId)PublicStatic0x08
void OpenOverlayToTimelineEvent(const TimelineEventData& timelineEvent)PublicStatic0x08
void .cctor()PrivateStatic+1 flags0x00