| void RunTimeInit() | PrivateStatic | | 0x00 |
| TimelineEventDataArguments GetArguments(const TimelineEventData& timelineEvent) | PublicStatic | | 0x28 |
| void SetTimelineTooltip(const string& description, float timeDelta) | PublicStatic | | 0x08 |
| void ClearTimelineTooltip(float timeDelta) | PublicStatic | | 0x04 |
| TimelineEventData AddInstantaneousTimelineEvent(const string& title, const string& description, const string& icon, uint priority, float startOffsetSeconds, const ETimelineEventClipPriority& possibleClip) | PublicStatic | | 0x08 |
| TimelineEventData AddRangeTimelineEvent(const string& title, const string& description, const string& icon, uint priority, float startOffsetSeconds, float durationSeconds, const ETimelineEventClipPriority& possibleClip) | PublicStatic | | 0x08 |
| TimelineEventData StartRangeTimelineEvent(const string& title, const string& description, const string& icon, uint priority, float startOffsetSeconds, const ETimelineEventClipPriority& possibleClip) | PublicStatic | | 0x08 |
| void UpdateRangeTimelineEvent(const TimelineEventData& timelineEvent, const string& title, const string& description, const string& icon, uint priority, const ETimelineEventClipPriority& possibleClip) | PublicStatic | | 0x08 |
| void EndRangeTimelineEvent(const TimelineEventData& timelineEvent, float endOffsetSeconds) | PublicStatic | | 0x08 |
| void RemoveTimelineEvent(const TimelineEventData& timelineEvent) | PublicStatic | | 0x08 |
| void DoesEventRecordingExist(const TimelineEventData& timelineEvent, Action<System.Boolean> callback) | PublicStatic | | 0x08 |
| void StartGamePhase() | PublicStatic | | 0x00 |
| void EndGamePhase() | PublicStatic | | 0x00 |
| void SetGamePhaseId(const string& id) | PublicStatic | | 0x08 |
| void DoesGamePhaseRecordingExist(const string& id, Action<Steamworks.SteamTimelineGamePhaseRecordingExists_t> callback) | PublicStatic | | 0x08 |
| void AddGamePhaseTag(const string& tagName, const string& tagIcon, const string& tagGroup, uint priority) | PublicStatic | | 0x08 |
| void SetGamePhaseAttribute(const string& attributeGroup, const string& attributeValue, uint priority) | PublicStatic | | 0x08 |
| void SetTimelineGameMode(const ETimelineGameMode& mode) | PublicStatic | | 0x04 |
| void OpenOverlayToGamePhase(const string& phaseId) | PublicStatic | | 0x08 |
| void OpenOverlayToTimelineEvent(const TimelineEventData& timelineEvent) | PublicStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |