| void Init() | PrivateStatic | | 0x00 |
| LobbyData GetCommandLineConnectLobby() | PublicStatic | | 0x08 |
| void AddHistoryGame(const AppId_t& appID, uint ipAddress, ushort port, ushort queryPort, const DateTime& lastPlayedOnServer) | PublicStatic | | 0x08 |
| void AddFavoriteGame(const AppId_t& appID, uint ipAddress, ushort port, ushort queryPort, const DateTime& lastPlayedOnServer) | PublicStatic | | 0x08 |
| void AddHistoryGame(const AppId_t& appID, const string& ipAddress, ushort port, ushort queryPort, const DateTime& lastPlayedOnServer) | PublicStatic | | 0x08 |
| void AddFavoriteGame(const AppId_t& appID, const string& ipAddress, ushort port, ushort queryPort, const DateTime& lastPlayedOnServer) | PublicStatic | | 0x08 |
| void AddRequestLobbyListDistanceFilter(const ELobbyDistanceFilter& distanceFilter) | PublicStatic | | 0x04 |
| void AddRequestLobbyListFilterSlotsAvailable(int slotsAvailable) | PublicStatic | | 0x04 |
| void AddRequestLobbyListNearValueFilter(const string& key, int value) | PublicStatic | | 0x08 |
| void AddRequestLobbyListNumericalFilter(const string& key, int value, const ELobbyComparison& comparison) | PublicStatic | | 0x08 |
| void AddRequestLobbyListResultCountFilter(int max) | PublicStatic | | 0x04 |
| void AddRequestLobbyListStringFilter(const string& key, const string& value, const ELobbyComparison& comparison) | PublicStatic | | 0x08 |
| void CreateLobby(const ELobbyType& type, const SteamLobbyModeType& mode, int maxMembers, Action<Steamworks.EResult callback) | PublicStatic | | 0x08 |
| Task<System.ValueTuple<Steamworks.EResult CreateLobbyTask(const ELobbyType& type, const SteamLobbyModeType& mode, int maxMembers) | PublicStatic | | 0x08 |
| bool DeleteLobbyData(const LobbyData& lobby, const string& key) | PublicStatic | | 0x08 |
| Nullable<Heathen.SteamworksIntegration.FavoriteGame> GetFavoriteGame(int index) | PublicStatic | | 0x28 |
| FavoriteGame[] GetFavoriteGames() | PublicStatic | | 0x08 |
| int GetFavoriteGameCount() | PublicStatic | | 0x04 |
| string GetLobbyData(const LobbyData& lobby, const string& key) | PublicStatic | | 0x08 |
| Dictionary<System.String GetLobbyData(const LobbyData& lobby) | PublicStatic | | 0x08 |
| LobbyGameServer GetLobbyGameServer(const LobbyData& lobby) | PublicStatic | | 0x10 |
| LobbyMemberData[] GetLobbyMembers(const LobbyData& lobby) | PublicStatic | | 0x08 |
| int GetLobbyMemberLimit(const LobbyData& lobby) | PublicStatic | | 0x08 |
| CSteamID GetLobbyOwner(const LobbyData& lobby) | PublicStatic | | 0x08 |
| bool InviteUserToLobby(const LobbyData& lobby, const UserData& user) | PublicStatic | | 0x08 |
| void JoinLobby(const LobbyData& lobby, Action<Heathen.SteamworksIntegration.LobbyEnter callback) | PublicStatic | | 0x08 |
| Task<System.ValueTuple<Heathen.SteamworksIntegration.LobbyEnter JoinLobbyTask(const LobbyData& lobby) | PublicStatic | | 0x08 |
| void LeaveLobby(const LobbyData& lobby) | PublicStatic | | 0x08 |
| bool RemoveFavoriteGame(const AppId_t& appId, uint ip, ushort connectionPort, ushort queryPort) | PublicStatic | | 0x04 |
| bool RemoveHistoryGame(const AppId_t& appId, uint ip, ushort connectionPort, ushort queryPort) | PublicStatic | | 0x04 |
| bool RemoveFavoriteGame(const AppId_t& appId, const string& ip, ushort connectionPort, ushort queryPort) | PublicStatic | | 0x08 |
| bool RemoveHistoryGame(const AppId_t& appId, const string& ip, ushort connectionPort, ushort queryPort) | PublicStatic | | 0x08 |
| bool RequestLobbyData(const LobbyData& lobby) | PublicStatic | | 0x08 |
| void RequestLobbyList(Action<Heathen.SteamworksIntegration.LobbyData[] callback) | PublicStatic | | 0x08 |
| Task<System.ValueTuple<Heathen.SteamworksIntegration.LobbyData[] RequestLobbyListTask() | PublicStatic | | 0x08 |
| bool SendLobbyChatMsg(const LobbyData& lobby, const byte[]& messageBody) | PublicStatic | | 0x08 |
| bool SetLobbyData(const LobbyData& lobby, const string& key, const string& value) | PublicStatic | | 0x08 |
| void SetLobbyGameServer(const LobbyData& lobby, uint ip, ushort port, const CSteamID& gameServerId) | PublicStatic | | 0x08 |
| void SetLobbyGameServer(const LobbyData& lobby, const string& ip, ushort port, const CSteamID& gameServerId) | PublicStatic | | 0x08 |
| bool SetLobbyJoinable(const LobbyData& lobby, bool joinable) | PublicStatic | | 0x08 |
| string GetLobbyMemberData(const LobbyData& lobby, const CSteamID& member, const string& key) | PublicStatic | | 0x08 |
| bool GetMember(const LobbyData& lobby, const CSteamID& id, ref LobbyMemberData& member) | PublicStatic | | 0x10 |
| bool IsAMember(const LobbyData& lobby, const CSteamID& id) | PublicStatic | | 0x08 |
| void SetLobbyMemberData(const LobbyData& lobby, const string& key, const string& value) | PublicStatic | | 0x08 |
| bool SetLobbyMemberLimit(const LobbyData& lobby, int maxMembers) | PublicStatic | | 0x08 |
| bool SetLobbyOwner(const LobbyData& lobby, const CSteamID& newOwner) | PublicStatic | | 0x08 |
| bool SetLobbyType(const LobbyData& lobby, const ELobbyType& type) | PublicStatic | | 0x08 |
| void CancelQuery(const HServerListRequest& request) | PublicStatic | | 0x08 |
| void CancelServerQuery(const HServerQuery& query) | PublicStatic | | 0x04 |
| int GetServerCount(const HServerListRequest& request) | PublicStatic | | 0x08 |
| gameserveritem_t GetServerDetails(const HServerListRequest& request, int index) | PublicStatic | | 0x08 |
| gameserveritem_t[] GetServerDetails(const HServerListRequest& request) | PublicStatic | | 0x08 |
| bool IsRefreshing(const HServerListRequest& request) | PublicStatic | | 0x08 |
| HServerQuery PingServer(uint ip, ushort port, ISteamMatchmakingPingResponse response) | PublicStatic | | 0x08 |
| HServerQuery PingServer(const string& ip, ushort port, ISteamMatchmakingPingResponse response) | PublicStatic | | 0x08 |
| HServerQuery PlayerDetails(uint ip, ushort port, ISteamMatchmakingPlayersResponse response) | PublicStatic | | 0x08 |
| HServerQuery PlayerDetails(const string& ip, ushort port, ISteamMatchmakingPlayersResponse response) | PublicStatic | | 0x08 |
| void RefreshQuery(const HServerListRequest& request) | PublicStatic | | 0x08 |
| void RefreshServer(const HServerListRequest& request, int index) | PublicStatic | | 0x08 |
| void ReleaseRequest(const HServerListRequest& request) | PublicStatic | | 0x08 |
| HServerListRequest RequestFavoritesServerList(const AppId_t& appId, const MatchMakingKeyValuePair_t[]& filters, ISteamMatchmakingServerListResponse pRequestServersResponse) | PublicStatic | | 0x08 |
| HServerListRequest RequestFriendsServerList(const AppId_t& appId, const MatchMakingKeyValuePair_t[]& filters, ISteamMatchmakingServerListResponse pRequestServersResponse) | PublicStatic | | 0x08 |
| HServerListRequest RequestHistoryServerList(const AppId_t& appId, const MatchMakingKeyValuePair_t[]& filters, ISteamMatchmakingServerListResponse pRequestServersResponse) | PublicStatic | | 0x08 |
| HServerListRequest RequestInternetServerList(const AppId_t& appId, const MatchMakingKeyValuePair_t[]& filters, ISteamMatchmakingServerListResponse pRequestServersResponse) | PublicStatic | | 0x08 |
| HServerListRequest RequestLanServerList(const AppId_t& appId, ISteamMatchmakingServerListResponse pRequestServersResponse) | PublicStatic | | 0x08 |
| HServerListRequest RequestSpectatorServerList(const AppId_t& appId, const MatchMakingKeyValuePair_t[]& filters, ISteamMatchmakingServerListResponse pRequestServersResponse) | PublicStatic | | 0x08 |
| HServerQuery ServerRules(uint ip, ushort port, ISteamMatchmakingRulesResponse response) | PublicStatic | | 0x08 |
| HServerQuery ServerRules(const string& ip, ushort port, ISteamMatchmakingRulesResponse response) | PublicStatic | | 0x08 |
| void LeaveAllLobbies() | PublicStatic | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |