Zdexby TheHolyOneZ
36,909 classes
Class

Client

: Object
Heathen.SteamworksIntegration.API.Input.Client, Heathen.Steamworks 0x0010 (16 B) inherited 0x0010 Heathen.Steamworks.dll
0x00x0010

Members 15

OffsetSizeNameTypeFlagsDefault
0x08_currentArrayBufferInputHandle_t[]PrivateStatic—
0x08_addedBufferInputHandle_t[]PrivateStatic—
0x08_removedBufferInputHandle_t[]PrivateStatic—
0x08_controllerHandleBufferInputHandle_t[]PrivateStatic—
0x08_currentControllersHashSet<Steamworks.InputHandle_t>PrivateStatic—
0x01IsAutoRefreshControllerStateboolPublicStatic—
0x01_mInitializedboolPrivateStatic—
0x002A0x06padding / unreflected
0x08_mInputActionSetHandlesDictionary<System.StringPrivateStatic—
0x08_mInputAnalogActionHandlesDictionary<System.StringPrivateStatic—
0x08_mInputDigitalActionHandlesDictionary<System.StringPrivateStatic—
0x08_glyphsDictionary<Steamworks.EInputActionOriginPrivateStatic—
0x08_actionsList<System.ValueTuple<System.StringPrivateStatic—
0x08_controllersDictionary<Steamworks.InputHandle_tPrivateStatic—
0x08_controllerUpdatesDictionary<Steamworks.InputHandle_tPrivateStatic—
0x08ConnectedControllersList<Steamworks.InputHandle_t>PublicStatic—

Functions 52

SignatureFlagsNativeParams
void RuntimeInit()PrivateStatic0x00
bool get_Initialized()PublicStatic+1 flags0x01
void AddInput(const string& name, const InputActionType& type)PublicStatic0x08
void RemoveInput(const string& name)PublicStatic0x08
InputActionStateData GetActionData(const string& name)PublicStatic0x30
InputActionStateData GetActionData(const InputHandle_t& controller, const string& name)PublicStatic0x30
InputControllerStateData Update(const InputHandle_t& controller)PublicStatic0x18
void ActivateActionSet(const InputHandle_t& controllerHandle, const InputActionSetHandle_t& actionSetHandle)PublicStatic0x08
void ActivateActionSet(const InputActionSetHandle_t& actionSetHandle)PublicStatic0x08
void ActivateActionSet(const InputHandle_t& controllerHandle, const string& actionSet)PublicStatic0x08
void ActivateActionSetLayer(const InputHandle_t& controllerHandle, const InputActionSetHandle_t& actionSetHandle)PublicStatic0x08
void ActivateActionSetLayer(const InputActionSetHandle_t& actionSetHandle)PublicStatic0x08
void ActivateActionSetLayer(const InputHandle_t& controllerHandle, const string& actionSet)PublicStatic0x08
void DeactivateActionSetLayer(const InputHandle_t& controllerHandle, const InputActionSetHandle_t& actionSetHandle)PublicStatic0x08
void DeactivateActionSetLayer(const InputHandle_t& controllerHandle, const string& actionSet)PublicStatic0x08
void DeactivateAllActionSetLayers(const InputHandle_t& controllerHandle)PublicStatic0x08
InputActionSetHandle_t[] GetActiveActionSetLayers(const InputHandle_t& controllerHandle)PublicStatic0x08
InputActionSetHandle_t GetActionSetHandle(const string& setName)PublicStatic0x08
InputAnalogActionData_t GetAnalogActionData(const InputHandle_t& controllerHandle, const InputAnalogActionHandle_t& analogActionHandle)PublicStatic0x0D
InputAnalogActionData_t GetAnalogActionData(const InputHandle_t& controllerHandle, const string& actionName)PublicStatic0x0D
InputAnalogActionHandle_t GetAnalogActionHandle(const string& actionName)PublicStatic0x08
EInputActionOrigin[] GetAnalogActionOrigins(const InputHandle_t& controllerHandle, const InputActionSetHandle_t& actionSetHandle, const InputAnalogActionHandle_t& analogActionHandle)PublicStatic0x08
EInputActionOrigin[] GetAnalogActionOrigins(const InputHandle_t& controllerHandle, const string& actionSet, const string& analogName)PublicStatic0x08
InputHandle_t GetControllerForGamepadIndex(int index)PublicStatic0x08
InputActionSetHandle_t GetCurrentActionSet(const InputHandle_t& controllerHandle)PublicStatic0x08
InputDigitalActionData_t GetDigitalActionData(const InputHandle_t& controllerHandle, const InputDigitalActionHandle_t& actionHandle)PublicStatic0x08
InputDigitalActionData_t GetDigitalActionData(const InputHandle_t& controllerHandle, const string& actionName)PublicStatic0x08
InputDigitalActionHandle_t GetDigitalActionHandle(const string& actionName)PublicStatic0x08
EInputActionOrigin[] GetDigitalActionOrigins(const InputHandle_t& controllerHandle, const InputActionSetHandle_t& actionSetHandle, const InputDigitalActionHandle_t& digitalActionHandle)PublicStatic0x08
EInputActionOrigin[] GetDigitalActionOrigins(const InputHandle_t& controllerHandle, const string& actionSet, const string& actionName)PublicStatic0x08
int GetGamepadIndexForController(const InputHandle_t& controllerHandle)PublicStatic0x08
Texture2D GetGlyphActionOrigin(const EInputActionOrigin& origin)PublicStatic0x08
void UnloadGlyphImages()PublicStatic0x00
string GetGlyphPNGForActionOrigin(const EInputActionOrigin& origin, const ESteamInputGlyphSize& size, uint flags)PublicStatic0x08
string GetGlyphSvgForActionOrigin(const EInputActionOrigin& origin, uint flags)PublicStatic0x08
ESteamInputType GetInputTypeForHandle(const InputHandle_t& controllerHandle)PublicStatic0x08
InputMotionData_t GetMotionData(const InputHandle_t& controllerHandle)PublicStatic0x28
string GetStringForActionOrigin(const EInputActionOrigin& origin)PublicStatic0x08
bool Init(IEnumerable<System.ValueTuple<System.String actions)PublicStatic0x08
void RunFrame()PublicStatic0x00
void SetLedColor(const InputHandle_t& controllerHandle, const Color32& color)PublicStatic0x08
void ResetLedColor(const InputHandle_t& controllerHandle)PublicStatic0x08
bool Shutdown()PublicStatic0x01
void ShowBindingPanel(const InputHandle_t& controllerHandle)PublicStatic0x08
void StopAnalogActionMomentum(const InputHandle_t& controllerHandle, const InputAnalogActionHandle_t& analogAction)PublicStatic0x08
void StopAnalogActionMomentum(const InputHandle_t& controllerHandle, const string& actionName)PublicStatic0x08
void TriggerVibration(const InputHandle_t& controllerHandle, ushort leftSpeed, ushort rightSpeed)PublicStatic0x08
void GetActionOriginFromXboxOrigin(const InputHandle_t& controllerHandle, const EXboxOrigin& origin)PublicStatic0x08
void TranslateActionOrigin(const ESteamInputType& destination, const EInputActionOrigin& source)PublicStatic0x04
bool GetDeviceBindingRevision(const InputHandle_t& controllerHandle, ref int& major, ref int& minor)PublicStatic0x08
uint GetRemotePlaySessionID(const InputHandle_t& controllerHandle)PublicStatic0x08
void .cctor()PrivateStatic+1 flags0x00