| void RuntimeInit() | PrivateStatic | | 0x00 |
| bool get_Initialized() | PublicStatic+1 flags | | 0x01 |
| void AddInput(const string& name, const InputActionType& type) | PublicStatic | | 0x08 |
| void RemoveInput(const string& name) | PublicStatic | | 0x08 |
| InputActionStateData GetActionData(const string& name) | PublicStatic | | 0x30 |
| InputActionStateData GetActionData(const InputHandle_t& controller, const string& name) | PublicStatic | | 0x30 |
| InputControllerStateData Update(const InputHandle_t& controller) | PublicStatic | | 0x18 |
| void ActivateActionSet(const InputHandle_t& controllerHandle, const InputActionSetHandle_t& actionSetHandle) | PublicStatic | | 0x08 |
| void ActivateActionSet(const InputActionSetHandle_t& actionSetHandle) | PublicStatic | | 0x08 |
| void ActivateActionSet(const InputHandle_t& controllerHandle, const string& actionSet) | PublicStatic | | 0x08 |
| void ActivateActionSetLayer(const InputHandle_t& controllerHandle, const InputActionSetHandle_t& actionSetHandle) | PublicStatic | | 0x08 |
| void ActivateActionSetLayer(const InputActionSetHandle_t& actionSetHandle) | PublicStatic | | 0x08 |
| void ActivateActionSetLayer(const InputHandle_t& controllerHandle, const string& actionSet) | PublicStatic | | 0x08 |
| void DeactivateActionSetLayer(const InputHandle_t& controllerHandle, const InputActionSetHandle_t& actionSetHandle) | PublicStatic | | 0x08 |
| void DeactivateActionSetLayer(const InputHandle_t& controllerHandle, const string& actionSet) | PublicStatic | | 0x08 |
| void DeactivateAllActionSetLayers(const InputHandle_t& controllerHandle) | PublicStatic | | 0x08 |
| InputActionSetHandle_t[] GetActiveActionSetLayers(const InputHandle_t& controllerHandle) | PublicStatic | | 0x08 |
| InputActionSetHandle_t GetActionSetHandle(const string& setName) | PublicStatic | | 0x08 |
| InputAnalogActionData_t GetAnalogActionData(const InputHandle_t& controllerHandle, const InputAnalogActionHandle_t& analogActionHandle) | PublicStatic | | 0x0D |
| InputAnalogActionData_t GetAnalogActionData(const InputHandle_t& controllerHandle, const string& actionName) | PublicStatic | | 0x0D |
| InputAnalogActionHandle_t GetAnalogActionHandle(const string& actionName) | PublicStatic | | 0x08 |
| EInputActionOrigin[] GetAnalogActionOrigins(const InputHandle_t& controllerHandle, const InputActionSetHandle_t& actionSetHandle, const InputAnalogActionHandle_t& analogActionHandle) | PublicStatic | | 0x08 |
| EInputActionOrigin[] GetAnalogActionOrigins(const InputHandle_t& controllerHandle, const string& actionSet, const string& analogName) | PublicStatic | | 0x08 |
| InputHandle_t GetControllerForGamepadIndex(int index) | PublicStatic | | 0x08 |
| InputActionSetHandle_t GetCurrentActionSet(const InputHandle_t& controllerHandle) | PublicStatic | | 0x08 |
| InputDigitalActionData_t GetDigitalActionData(const InputHandle_t& controllerHandle, const InputDigitalActionHandle_t& actionHandle) | PublicStatic | | 0x08 |
| InputDigitalActionData_t GetDigitalActionData(const InputHandle_t& controllerHandle, const string& actionName) | PublicStatic | | 0x08 |
| InputDigitalActionHandle_t GetDigitalActionHandle(const string& actionName) | PublicStatic | | 0x08 |
| EInputActionOrigin[] GetDigitalActionOrigins(const InputHandle_t& controllerHandle, const InputActionSetHandle_t& actionSetHandle, const InputDigitalActionHandle_t& digitalActionHandle) | PublicStatic | | 0x08 |
| EInputActionOrigin[] GetDigitalActionOrigins(const InputHandle_t& controllerHandle, const string& actionSet, const string& actionName) | PublicStatic | | 0x08 |
| int GetGamepadIndexForController(const InputHandle_t& controllerHandle) | PublicStatic | | 0x08 |
| Texture2D GetGlyphActionOrigin(const EInputActionOrigin& origin) | PublicStatic | | 0x08 |
| void UnloadGlyphImages() | PublicStatic | | 0x00 |
| string GetGlyphPNGForActionOrigin(const EInputActionOrigin& origin, const ESteamInputGlyphSize& size, uint flags) | PublicStatic | | 0x08 |
| string GetGlyphSvgForActionOrigin(const EInputActionOrigin& origin, uint flags) | PublicStatic | | 0x08 |
| ESteamInputType GetInputTypeForHandle(const InputHandle_t& controllerHandle) | PublicStatic | | 0x08 |
| InputMotionData_t GetMotionData(const InputHandle_t& controllerHandle) | PublicStatic | | 0x28 |
| string GetStringForActionOrigin(const EInputActionOrigin& origin) | PublicStatic | | 0x08 |
| bool Init(IEnumerable<System.ValueTuple<System.String actions) | PublicStatic | | 0x08 |
| void RunFrame() | PublicStatic | | 0x00 |
| void SetLedColor(const InputHandle_t& controllerHandle, const Color32& color) | PublicStatic | | 0x08 |
| void ResetLedColor(const InputHandle_t& controllerHandle) | PublicStatic | | 0x08 |
| bool Shutdown() | PublicStatic | | 0x01 |
| void ShowBindingPanel(const InputHandle_t& controllerHandle) | PublicStatic | | 0x08 |
| void StopAnalogActionMomentum(const InputHandle_t& controllerHandle, const InputAnalogActionHandle_t& analogAction) | PublicStatic | | 0x08 |
| void StopAnalogActionMomentum(const InputHandle_t& controllerHandle, const string& actionName) | PublicStatic | | 0x08 |
| void TriggerVibration(const InputHandle_t& controllerHandle, ushort leftSpeed, ushort rightSpeed) | PublicStatic | | 0x08 |
| void GetActionOriginFromXboxOrigin(const InputHandle_t& controllerHandle, const EXboxOrigin& origin) | PublicStatic | | 0x08 |
| void TranslateActionOrigin(const ESteamInputType& destination, const EInputActionOrigin& source) | PublicStatic | | 0x04 |
| bool GetDeviceBindingRevision(const InputHandle_t& controllerHandle, ref int& major, ref int& minor) | PublicStatic | | 0x08 |
| uint GetRemotePlaySessionID(const InputHandle_t& controllerHandle) | PublicStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |