| void Init() | PrivateStatic | | 0x00 |
| bool get_IsListenForFriendsMessages() | PublicStatic+1 flags | | 0x01 |
| void set_IsListenForFriendsMessages(bool value) | PublicStatic+1 flags | | 0x01 |
| string get_PersonaName() | PublicStatic+1 flags | | 0x08 |
| EPersonaState get_PersonaState() | PublicStatic+1 flags | | 0x04 |
| void ClearRichPresence() | PublicStatic | | 0x00 |
| void GetFollowed(Action<Steamworks.CSteamID[]> callback) | PublicStatic | | 0x08 |
| void EnumerateFollowingList(uint index, Action<Steamworks.FriendsEnumerateFollowingList_t callback) | PublicStatic | | 0x08 |
| UserData GetCoplayFriend(int coplayFriendIndex) | PublicStatic | | 0x08 |
| int GetCoplayFriendCount() | PublicStatic | | 0x04 |
| UserData[] GetCoplayFriends() | PublicStatic | | 0x08 |
| void GetFollowerCount(const UserData& userId, Action<Steamworks.FriendsGetFollowerCount_t callback) | PublicStatic | | 0x08 |
| UserData GetFriendByIndex(int index, const EFriendFlags& flags) | PublicStatic | | 0x08 |
| AppId_t GetFriendCoplayGame(const UserData& userId) | PublicStatic | | 0x08 |
| DateTime GetFriendCoplayTime(const UserData& userId) | PublicStatic | | 0x08 |
| int GetFriendCount(const EFriendFlags& flags) | PublicStatic | | 0x04 |
| UserData[] GetFriends(const EFriendFlags& flags) | PublicStatic | | 0x08 |
| int GetFriendCountFromSource(const CSteamID& source) | PublicStatic | | 0x08 |
| UserData GetFriendFromSourceByIndex(const CSteamID& source, int index) | PublicStatic | | 0x08 |
| UserData[] GetFriendsFromSource(const CSteamID& source) | PublicStatic | | 0x08 |
| bool GetFriendGamePlayed(const UserData& userId, ref FriendGameInfo& results) | PublicStatic | | 0x18 |
| string GetFriendMessage(const UserData& userId, int index, ref EChatEntryType& type) | PublicStatic | | 0x08 |
| string GetFriendPersonaName(const UserData& userId) | PublicStatic | | 0x08 |
| string GetFriendPersonaNameHistory(const UserData& userId, int index) | PublicStatic | | 0x08 |
| string[] GetFriendPersonaNameHistory(const UserData& userId) | PublicStatic | | 0x08 |
| EPersonaState GetFriendPersonaState(const UserData& userId) | PublicStatic | | 0x08 |
| string GetFriendRichPresence(const UserData& userId, const string& key) | PublicStatic | | 0x08 |
| string GetFriendRichPresenceKeyByIndex(const UserData& userId, int index) | PublicStatic | | 0x08 |
| int GetFriendRichPresenceKeyCount(const UserData& userId) | PublicStatic | | 0x08 |
| Dictionary<System.String GetFriendRichPresence(const UserData& userId) | PublicStatic | | 0x08 |
| int GetFriendsGroupCount() | PublicStatic | | 0x04 |
| FriendsGroupID_t GetFriendsGroupIDByIndex(int index) | PublicStatic | | 0x04 |
| FriendsGroupID_t[] GetFriendsGroups() | PublicStatic | | 0x08 |
| CSteamID[] GetFriendsGroupMembersList(const FriendsGroupID_t& groupId) | PublicStatic | | 0x08 |
| string GetFriendsGroupName(const FriendsGroupID_t& groupId) | PublicStatic | | 0x08 |
| int GetFriendSteamLevel(const UserData& userId) | PublicStatic | | 0x08 |
| void GetFriendAvatar(const CSteamID& userId, Action<UnityEngine.Texture2D> callback) | PublicStatic | | 0x08 |
| void UnloadAvatarImages() | PublicStatic | | 0x00 |
| void UnloadAvatarImage(Texture2D image) | PublicStatic | | 0x08 |
| string GetPlayerNickname(const UserData& userId) | PublicStatic | | 0x08 |
| bool HasFriend(const UserData& userId, const EFriendFlags& flags) | PublicStatic | | 0x08 |
| bool InviteUserToGame(const UserData& userId, const string& connectString) | PublicStatic | | 0x08 |
| void IsFollowing(const CSteamID& id, Action<Steamworks.FriendsIsFollowing_t callback) | PublicStatic | | 0x08 |
| bool IsUserInSource(const UserData& userId, const CSteamID& sourceId) | PublicStatic | | 0x08 |
| bool ReplyToFriendMessage(const UserData& userId, const string& message) | PublicStatic | | 0x08 |
| void RequestFriendRichPresence(const UserData& userId) | PublicStatic | | 0x08 |
| bool RequestUserInformation(const UserData& userId, bool nameOnly) | PublicStatic | | 0x08 |
| void SetInGameVoiceSpeaking(bool speaking) | PublicStatic | | 0x01 |
| void SetListenForFriendsMessages(bool enabled) | PublicStatic | | 0x01 |
| void SetPlayedWith(const UserData& userId) | PublicStatic | | 0x08 |
| bool SetRichPresence(const string& key, const string& value) | PublicStatic | | 0x08 |
| Texture2D GetLoadedAvatar(const CSteamID& id) | PublicStatic | | 0x08 |
| void HandleAvatarImageLoaded(const AvatarImageLoaded_t& results) | PrivateStatic | | 0x14 |
| void HandlePersonaStateChange(const PersonaStateChange_t& results) | Static+1 flags | | 0x10 |
| bool LoadAvatar(int imageHandle, const CSteamID& user) | PrivateStatic | | 0x08 |
| bool PersonaChangeHasFlag(const EPersonaChange& value, const EPersonaChange& checkflag) | PublicStatic | | 0x04 |
| bool PersonaChangeHasAllFlags(const EPersonaChange& value, const EPersonaChange[]& checkflags) | PublicStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |