| float Remap(float input, float oldLow, float oldHigh, float newLow, float newHigh) | PublicStatic | | 0x04 |
| Vector2 ThicknessBias(float baseThickness, Camera camera) | PublicStatic | | 0x08 |
| Vector2Int DepthResolutionFunc(const Vector2Int& size) | PublicStatic | | 0x08 |
| int DepthResolutionFunc(int res) | PublicStatic | | 0x04 |
| Vector4 ComputeViewportScaleAndLimit(const Vector2Int& viewportSize, const Vector2Int& bufferSize) | PublicStatic | | 0x10 |
| float PixelSpreadTangent(float Fov, int Width, int Height) | PublicStatic | | 0x04 |
| float CalculateVoxelSizeInCM_UI(int bounds, float density) | PublicStatic | | 0x04 |
| float TexturesSizeInMB_UI(int voxelBounds, float density, bool overrideGroundEnable, int GroundLevel) | PublicStatic | | 0x04 |
| float TexturesSizeInMB_UI(const Vector3Int& voxelsRelosution) | PublicStatic | | 0x0C |
| Vector3Int CalculateVoxelResolution_UI(int voxelBounds, float density, bool overrideGroundEnable, int GroundLevel) | PublicStatic | | 0x0C |
| Vector3 Truncate(const Vector3& input, int digits) | PublicStatic | | 0x0C |
| Vector3 Ceil(const Vector3& input, int digits) | PublicStatic | | 0x0C |
| float RoundTail(float value, int digits) | PublicStatic | | 0x04 |
| float RoundToCeilTail(float value, int digits) | PublicStatic | | 0x04 |
| Vector2Int CalculateDepthPyramidResolution(const Vector2Int& screenResolution, int lowestMipLevel) | PublicStatic | | 0x08 |
| int CalculateStepCountSSGI(float giRadius, float giAccuracy) | PublicStatic | | 0x04 |
| int DevisionBy4(int value) | PrivateStatic | | 0x04 |
| float ComputeViewportScale(int viewportSize, int bufferSize) | PrivateStatic | | 0x04 |
| float ComputeViewportLimit(int viewportSize, int bufferSize) | PrivateStatic | | 0x04 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |