Zdexby TheHolyOneZ
36,909 classes
Class

GunFireToSwingImpulseBridge

: MonoBehaviour : Behaviour : Component : Object : Object
GunFireToSwingImpulseBridge, Assembly-CSharp 0x0058 (88 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0058

Members 9

OffsetSizeNameTypeFlagsDefault
0x08swingControllerSwingControllerPrivate—
0x08gunsToWatchList<GunController>Private—
0x08impulseDirectionWorldXZVector2Private—
0x04impulseStrengthfloatPrivate—
0x04twistImpulseWorldYfloatPrivate—
0x01randomizeStrengthPerShotboolPrivate—
0x00410x03padding / unreflected
0x08strengthMultiplierMinMaxVector2Private—
0x01randomizeDirectionPerShotboolPrivate—
0x004D0x03padding / unreflected
0x04directionJitterDegreesfloatPrivate—
0x00540x04unreflected bytes to end of GunFireToSwingImpulseBridge
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 6

SignatureFlagsNativeParams
void Reset()Private0x00
void OnEnable()Private0x00
void OnDisable()Private0x00
void Subscribe(bool subscribe)Private0x01
void HandleGunFired()Private0x00
void .ctor()Public+1 flags0x00