0x00x0080
Members 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | guns | List<GunController> | Private | — | |
| 0x01 | autoFindGunsInScene | bool | Private | — | |
| 0x01 | deduplicateGunReferences | bool | Private | — | |
| 0x002A | 0x02 | padding / unreflected | |||
| 0x04 | triggerAboveDegrees | float | Private | — | |
| 0x01 | triggerOnlyOnce | bool | Private | — | |
| 0x01 | armImmediatelyOnEnable | bool | Private | — | |
| 0x0032 | 0x02 | padding / unreflected | |||
| 0x04 | triggerDelaySeconds | float | Private | — | |
| 0x01 | cancelIfGunDropsBelowDuringDelay | bool | Private | — | |
| 0x01 | singlePendingTrigger | bool | Private | — | |
| 0x003A | 0x06 | padding / unreflected | |||
| 0x08 | onAnyGunElevatedAboveThreshold | UnityEvent | Private | — | |
| 0x08 | onThresholdCrossedWithGun | GunControllerEvent | Private | — | |
| 0x01 | logCrossings | bool | Private | — | |
| 0x0051 | 0x07 | padding / unreflected | |||
| 0x08 | _lastElevation | Dictionary<GunController | Private+1 flags | — | |
| 0x01 | _hasTriggered | bool | Private | — | |
| 0x0061 | 0x07 | padding / unreflected | |||
| 0x08 | _pendingCoroutine | Coroutine | Private | — | |
| 0x08 | _pendingGun | GunController | Private | — | |
| 0x04 | _pendingToken | int | Private | — | |
| 0x007C | 0x04 | unreflected bytes to end of GunElevationWatcher | |||
Inherited from MonoBehaviour 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CancellationTokenSource | CancellationTokenSource | Private | — |
Inherited from Object 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| — | 0x04 | kInstanceID_None | int | PrivateStatic+1 flags | 8 |
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+2 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 14
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnEnable() | Private | 0x00 | |
| void OnDisable() | Private | 0x00 | |
| void Update() | Private | 0x00 | |
| void AddGun(GunController gun) | Public | 0x08 | |
| void RemoveGun(GunController gun) | Public | 0x08 | |
| void ResetTriggerLatch() | Public | 0x00 | |
| void CancelPendingTrigger() | Public | 0x00 | |
| void TryScheduleTrigger(GunController gun) | Private | 0x08 | |
| IEnumerator DelayedFire(int tokenAtSchedule, GunController gun, float delay) | Private | 0x08 | |
| void FireEventsNow(GunController gun) | Private | 0x08 | |
| void RefreshGunListIfConfigured() | Private | 0x00 | |
| void DeduplicateGunsInPlace() | Private | 0x00 | |
| IEnumerable<GunController> EnumerateValidGuns() | Private | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 |