| Material op_Implicit(LitMaterial material) | PublicStatic+1 flags | | 0x08 |
| LitMaterial op_Implicit(Material material) | PublicStatic+1 flags | | 0x08 |
| bool get_AlphaTest() | Public+1 flags | | 0x01 |
| void set_AlphaTest(bool value) | Public+1 flags | | 0x01 |
| float get_AlphaTestThreshold() | Public+1 flags | | 0x04 |
| void set_AlphaTestThreshold(float value) | Public+1 flags | | 0x04 |
| bool get_AlphaToMask() | Public+1 flags | | 0x01 |
| void set_AlphaToMask(bool value) | Public+1 flags | | 0x01 |
| bool get_DoubleSided() | Public+1 flags | | 0x01 |
| void set_DoubleSided(bool value) | Public+1 flags | | 0x01 |
| DoubleSidedNormals get_DoubleSidedNormalMode() | Public+1 flags | | 0x04 |
| void set_DoubleSidedNormalMode(const DoubleSidedNormals& value) | Public+1 flags | | 0x04 |
| Color get_Tint() | Public+1 flags | | 0x10 |
| void set_Tint(const Color& value) | Public+1 flags | | 0x10 |
| Texture get_AlbedoMap() | Public+1 flags | | 0x08 |
| void set_AlbedoMap(Texture value) | Public+1 flags | | 0x08 |
| Texture get_NormalMap() | Public+1 flags | | 0x08 |
| void set_NormalMap(Texture value) | Public+1 flags | | 0x08 |
| float get_NormalMapScale() | Public+1 flags | | 0x04 |
| void set_NormalMapScale(float value) | Public+1 flags | | 0x04 |
| SurfaceMapMethod get_SurfaceMap() | Public+1 flags | | 0x04 |
| void set_SurfaceMap(const SurfaceMapMethod& value) | Public+1 flags | | 0x04 |
| Texture get_PackedMap() | Public+1 flags | | 0x08 |
| void set_PackedMap(Texture value) | Public+1 flags | | 0x08 |
| Texture get_MetallicGlossMap() | Public+1 flags | | 0x08 |
| void set_MetallicGlossMap(Texture value) | Public+1 flags | | 0x08 |
| Texture get_OcclusionMap() | Public+1 flags | | 0x08 |
| void set_OcclusionMap(Texture value) | Public+1 flags | | 0x08 |
| Vector2 get_GlossRemap() | Public+1 flags | | 0x08 |
| void set_GlossRemap(const Vector2& value) | Public+1 flags | | 0x08 |
| Vector2 get_OcclusionRemap() | Public+1 flags | | 0x08 |
| void set_OcclusionRemap(const Vector2& value) | Public+1 flags | | 0x08 |
| float get_Glossiness() | Public+1 flags | | 0x04 |
| void set_Glossiness(float value) | Public+1 flags | | 0x04 |
| float get_Metallic() | Public+1 flags | | 0x04 |
| void set_Metallic(float value) | Public+1 flags | | 0x04 |
| Color get_EmissionColor() | Public+1 flags | | 0x10 |
| void set_EmissionColor(const Color& value) | Public+1 flags | | 0x10 |
| Texture get_EmissionMap() | Public+1 flags | | 0x08 |
| void set_EmissionMap(Texture value) | Public+1 flags | | 0x08 |
| float get_EmissionIntensity() | Public+1 flags | | 0x04 |
| void set_EmissionIntensity(float value) | Public+1 flags | | 0x04 |
| float get_EmissionExposureWeight() | Public+1 flags | | 0x04 |
| void set_EmissionExposureWeight(float value) | Public+1 flags | | 0x04 |
| bool get_EmissionAffectedByAlbedo() | Public+1 flags | | 0x01 |
| void set_EmissionAffectedByAlbedo(bool value) | Public+1 flags | | 0x01 |
| bool get_Translucency() | Public+1 flags | | 0x01 |
| void set_Translucency(bool value) | Public+1 flags | | 0x01 |
| string get_DiffusionProfile() | Public+1 flags | | 0x08 |
| void set_DiffusionProfile(const string& value) | Public+1 flags | | 0x08 |
| uint get_DiffusionProfileHash() | Public+1 flags | | 0x04 |
| void set_DiffusionProfileHash(uint value) | Public+1 flags | | 0x04 |
| bool get_SpecularHighlights() | Public+1 flags | | 0x01 |
| void set_SpecularHighlights(bool value) | Public+1 flags | | 0x01 |
| bool get_MotionVectors() | Public+1 flags | | 0x01 |
| void set_MotionVectors(bool value) | Public+1 flags | | 0x01 |
| bool get_Decals() | Public+1 flags | | 0x01 |
| void set_Decals(bool value) | Public+1 flags | | 0x01 |
| bool get_TemporalAntiAliasing() | Public+1 flags | | 0x01 |
| void set_TemporalAntiAliasing(bool value) | Public+1 flags | | 0x01 |
| void .ctor(Material material) | Public+1 flags | | 0x08 |
| void Validate(bool clean) | Public+1 flags | | 0x01 |
| void ClearKeywords() | Private | | 0x00 |
| void ValidateSpecularHighlights() | Private | | 0x00 |
| void ValidateAlphaTest() | Private | | 0x00 |
| void ValidateNormalMap() | Private | | 0x00 |
| void ValidateTranslucency() | 3 flags | | 0x00 |
| void ValidateSurfaceMap() | Private | | 0x00 |
| void ValidateEmission() | Private | | 0x00 |
| void ValidateDecals() | Private | | 0x00 |
| void ValidateAlphaToMask() | Private | | 0x00 |
| void ValidateRenderQueue() | Private | | 0x00 |
| bool GetMotionVectorsEnabled() | 2 flags | | 0x01 |
| void ValidatePasses(bool receivesSSR, bool useSplitLighting) | 2 flags | | 0x01 |
| Vector4 ConvertGUIDToVector4(const string& guid) | Private | | 0x10 |
| string ConvertVector4ToGUID(const Vector4& vector) | Private | | 0x10 |
| float Asfloat(uint val) | Private | | 0x04 |
| float Asfloat(int val) | Private | | 0x04 |
| int Asint(float val) | Private | | 0x04 |
| uint Asuint(float val) | Private | | 0x04 |
| uint GetDiffusionProfileHash(const string& assetGuid) | Private | | 0x08 |