Zdexby TheHolyOneZ
44,741 classes
Class

NatureMaterial

: LitMaterial : BaseMaterial : Object
VisualDesignCafe.Nature.NatureMaterial, VisualDesignCafe.Nature 0x0018 (24 B) inherited 0x0018 VisualDesignCafe.Nature.dll
0x00x0018

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from BaseMaterial 1
OffsetSizeNameTypeFlagsDefault
0x08MaterialMaterialPublic+1 flags—

Functions 104

SignatureFlagsNativeParams
Vector2 get_ScaleFade()Public+1 flags0x08
void set_ScaleFade(const Vector2& value)Public+1 flags0x08
bool get_NatureRendererControlsDistance()Public+1 flags0x01
void set_NatureRendererControlsDistance(bool value)Public+1 flags0x01
ColorCorrectionMode get_ColorCorrection()Public+1 flags0x04
void set_ColorCorrection(const ColorCorrectionMode& value)Public+1 flags0x04
Vector3 get_HSL()Public+1 flags0x0C
void set_HSL(const Vector3& value)Public+1 flags0x0C
Vector3 get_HSLVariation()Public+1 flags0x0C
void set_HSLVariation(const Vector3& value)Public+1 flags0x0C
Color get_TintVariation()Public+1 flags0x10
void set_TintVariation(const Color& value)Public+1 flags0x10
float get_ColorVariationSpread()Public+1 flags0x04
void set_ColorVariationSpread(float value)Public+1 flags0x04
float get_VertexNormalStrength()Public+1 flags0x04
void set_VertexNormalStrength(float value)Public+1 flags0x04
float get_SecondaryMaps()Public+1 flags0x04
void set_SecondaryMaps(float value)Public+1 flags0x04
Texture get_SecondaryAlbedoMap()Public+1 flags0x08
void set_SecondaryAlbedoMap(Texture value)Public+1 flags0x08
float get_SecondaryGlossiness()Public+1 flags0x04
void set_SecondaryGlossiness(float value)Public+1 flags0x04
Vector2 get_SecondaryGlossRemap()Public+1 flags0x08
void set_SecondaryGlossRemap(const Vector2& value)Public+1 flags0x08
float get_SecondaryMetallic()Public+1 flags0x04
void set_SecondaryMetallic(float value)Public+1 flags0x04
Texture get_SecondaryMetallicGlossMap()Public+1 flags0x08
void set_SecondaryMetallicGlossMap(Texture value)Public+1 flags0x08
Texture get_SecondaryNormalMap()Public+1 flags0x08
void set_SecondaryNormalMap(Texture value)Public+1 flags0x08
float get_SecondaryNormalMapScale()Public+1 flags0x04
void set_SecondaryNormalMapScale(float value)Public+1 flags0x04
Texture get_SecondaryOcclusionMap()Public+1 flags0x08
void set_SecondaryOcclusionMap(Texture value)Public+1 flags0x08
Vector2 get_SecondaryOcclusionRemap()Public+1 flags0x08
void set_SecondaryOcclusionRemap(const Vector2& value)Public+1 flags0x08
Texture get_SecondaryPackedMap()Public+1 flags0x08
void set_SecondaryPackedMap(Texture value)Public+1 flags0x08
bool get_BakedMeshData()Public+1 flags0x01
void set_BakedMeshData(bool value)Public+1 flags0x01
float get_ObjectHeight()Public+1 flags0x04
void set_ObjectHeight(float value)Public+1 flags0x04
float get_ObjectRadius()Public+1 flags0x04
void set_ObjectRadius(float value)Public+1 flags0x04
bool get_WindEnabled()Public+1 flags0x01
void set_WindEnabled(bool value)Public+1 flags0x01
WindMode get_Wind()Public+1 flags0x04
void set_Wind(const WindMode& value)Public+1 flags0x04
float get_WindVariation()Public+1 flags0x04
void set_WindVariation(float value)Public+1 flags0x04
float get_WindStrength()Public+1 flags0x04
void set_WindStrength(float value)Public+1 flags0x04
float get_TurbulenceStrength()Public+1 flags0x04
void set_TurbulenceStrength(float value)Public+1 flags0x04
float get_RecalculateWindNormals()Public+1 flags0x04
void set_RecalculateWindNormals(float value)Public+1 flags0x04
Vector2 get_WindFade()Public+1 flags0x08
void set_WindFade(const Vector2& value)Public+1 flags0x08
Vector2 get_TrunkBendFactor()Public+1 flags0x08
void set_TrunkBendFactor(const Vector2& value)Public+1 flags0x08
float get_Interaction()Public+1 flags0x04
void set_Interaction(float value)Public+1 flags0x04
float get_InteractionDuration()Public+1 flags0x04
void set_InteractionDuration(float value)Public+1 flags0x04
float get_InteractionStrength()Public+1 flags0x04
void set_InteractionStrength(float value)Public+1 flags0x04
float get_InteractionPushDown()Public+1 flags0x04
void set_InteractionPushDown(float value)Public+1 flags0x04
BlendMode get_TranslucencyBlendMode()Public+1 flags0x04
void set_TranslucencyBlendMode(const BlendMode& value)Public+1 flags0x04
float get_TranslucencyStrength()Public+1 flags0x04
void set_TranslucencyStrength(float value)Public+1 flags0x04
float get_TranslucencyDistortion()Public+1 flags0x04
void set_TranslucencyDistortion(float value)Public+1 flags0x04
float get_TranslucencyScattering()Public+1 flags0x04
void set_TranslucencyScattering(float value)Public+1 flags0x04
float get_TranslucencyColor()Public+1 flags0x04
void set_TranslucencyColor(float value)Public+1 flags0x04
float get_TranslucencyAmbient()Public+1 flags0x04
void set_TranslucencyAmbient(float value)Public+1 flags0x04
Texture get_ThicknessMap()Public+1 flags0x08
void set_ThicknessMap(Texture value)Public+1 flags0x08
Vector2 get_ThicknessRemap()Public+1 flags0x08
void set_ThicknessRemap(const Vector2& value)Public+1 flags0x08
bool get_Overlay()Public+1 flags0x01
void set_Overlay(bool value)Public+1 flags0x01
bool get_SampleAlphaOverlay()Public+1 flags0x01
void set_SampleAlphaOverlay(bool value)Public+1 flags0x01
bool get_SampleColorOverlay()Public+1 flags0x01
void set_SampleColorOverlay(bool value)Public+1 flags0x01
float get_PerspectiveCorrection()Public+1 flags0x04
void set_PerspectiveCorrection(float value)Public+1 flags0x04
LightingQuality get_Lighting()Public+1 flags0x04
void set_Lighting(const LightingQuality& value)Public+1 flags0x04
void .ctor(Material material)Public+1 flags0x08
void Validate(bool clean)Public+1 flags0x01
void ValidateMeshData()Private0x00
void ValidateColorCorrection()Private0x00
void ValidateWind()Private0x00
void ValidateInteraction()Private0x00
void ValidateOverlay()Private0x00
void ValidateTranslucency()2 flags0x00
void ValidateLightingQuality()Private0x00
void ValidateSecondaryMaps()Private0x00