| Vector2 get_ScaleFade() | Public+1 flags | | 0x08 |
| void set_ScaleFade(const Vector2& value) | Public+1 flags | | 0x08 |
| bool get_NatureRendererControlsDistance() | Public+1 flags | | 0x01 |
| void set_NatureRendererControlsDistance(bool value) | Public+1 flags | | 0x01 |
| ColorCorrectionMode get_ColorCorrection() | Public+1 flags | | 0x04 |
| void set_ColorCorrection(const ColorCorrectionMode& value) | Public+1 flags | | 0x04 |
| Vector3 get_HSL() | Public+1 flags | | 0x0C |
| void set_HSL(const Vector3& value) | Public+1 flags | | 0x0C |
| Vector3 get_HSLVariation() | Public+1 flags | | 0x0C |
| void set_HSLVariation(const Vector3& value) | Public+1 flags | | 0x0C |
| Color get_TintVariation() | Public+1 flags | | 0x10 |
| void set_TintVariation(const Color& value) | Public+1 flags | | 0x10 |
| float get_ColorVariationSpread() | Public+1 flags | | 0x04 |
| void set_ColorVariationSpread(float value) | Public+1 flags | | 0x04 |
| float get_VertexNormalStrength() | Public+1 flags | | 0x04 |
| void set_VertexNormalStrength(float value) | Public+1 flags | | 0x04 |
| float get_SecondaryMaps() | Public+1 flags | | 0x04 |
| void set_SecondaryMaps(float value) | Public+1 flags | | 0x04 |
| Texture get_SecondaryAlbedoMap() | Public+1 flags | | 0x08 |
| void set_SecondaryAlbedoMap(Texture value) | Public+1 flags | | 0x08 |
| float get_SecondaryGlossiness() | Public+1 flags | | 0x04 |
| void set_SecondaryGlossiness(float value) | Public+1 flags | | 0x04 |
| Vector2 get_SecondaryGlossRemap() | Public+1 flags | | 0x08 |
| void set_SecondaryGlossRemap(const Vector2& value) | Public+1 flags | | 0x08 |
| float get_SecondaryMetallic() | Public+1 flags | | 0x04 |
| void set_SecondaryMetallic(float value) | Public+1 flags | | 0x04 |
| Texture get_SecondaryMetallicGlossMap() | Public+1 flags | | 0x08 |
| void set_SecondaryMetallicGlossMap(Texture value) | Public+1 flags | | 0x08 |
| Texture get_SecondaryNormalMap() | Public+1 flags | | 0x08 |
| void set_SecondaryNormalMap(Texture value) | Public+1 flags | | 0x08 |
| float get_SecondaryNormalMapScale() | Public+1 flags | | 0x04 |
| void set_SecondaryNormalMapScale(float value) | Public+1 flags | | 0x04 |
| Texture get_SecondaryOcclusionMap() | Public+1 flags | | 0x08 |
| void set_SecondaryOcclusionMap(Texture value) | Public+1 flags | | 0x08 |
| Vector2 get_SecondaryOcclusionRemap() | Public+1 flags | | 0x08 |
| void set_SecondaryOcclusionRemap(const Vector2& value) | Public+1 flags | | 0x08 |
| Texture get_SecondaryPackedMap() | Public+1 flags | | 0x08 |
| void set_SecondaryPackedMap(Texture value) | Public+1 flags | | 0x08 |
| bool get_BakedMeshData() | Public+1 flags | | 0x01 |
| void set_BakedMeshData(bool value) | Public+1 flags | | 0x01 |
| float get_ObjectHeight() | Public+1 flags | | 0x04 |
| void set_ObjectHeight(float value) | Public+1 flags | | 0x04 |
| float get_ObjectRadius() | Public+1 flags | | 0x04 |
| void set_ObjectRadius(float value) | Public+1 flags | | 0x04 |
| bool get_WindEnabled() | Public+1 flags | | 0x01 |
| void set_WindEnabled(bool value) | Public+1 flags | | 0x01 |
| WindMode get_Wind() | Public+1 flags | | 0x04 |
| void set_Wind(const WindMode& value) | Public+1 flags | | 0x04 |
| float get_WindVariation() | Public+1 flags | | 0x04 |
| void set_WindVariation(float value) | Public+1 flags | | 0x04 |
| float get_WindStrength() | Public+1 flags | | 0x04 |
| void set_WindStrength(float value) | Public+1 flags | | 0x04 |
| float get_TurbulenceStrength() | Public+1 flags | | 0x04 |
| void set_TurbulenceStrength(float value) | Public+1 flags | | 0x04 |
| float get_RecalculateWindNormals() | Public+1 flags | | 0x04 |
| void set_RecalculateWindNormals(float value) | Public+1 flags | | 0x04 |
| Vector2 get_WindFade() | Public+1 flags | | 0x08 |
| void set_WindFade(const Vector2& value) | Public+1 flags | | 0x08 |
| Vector2 get_TrunkBendFactor() | Public+1 flags | | 0x08 |
| void set_TrunkBendFactor(const Vector2& value) | Public+1 flags | | 0x08 |
| float get_Interaction() | Public+1 flags | | 0x04 |
| void set_Interaction(float value) | Public+1 flags | | 0x04 |
| float get_InteractionDuration() | Public+1 flags | | 0x04 |
| void set_InteractionDuration(float value) | Public+1 flags | | 0x04 |
| float get_InteractionStrength() | Public+1 flags | | 0x04 |
| void set_InteractionStrength(float value) | Public+1 flags | | 0x04 |
| float get_InteractionPushDown() | Public+1 flags | | 0x04 |
| void set_InteractionPushDown(float value) | Public+1 flags | | 0x04 |
| BlendMode get_TranslucencyBlendMode() | Public+1 flags | | 0x04 |
| void set_TranslucencyBlendMode(const BlendMode& value) | Public+1 flags | | 0x04 |
| float get_TranslucencyStrength() | Public+1 flags | | 0x04 |
| void set_TranslucencyStrength(float value) | Public+1 flags | | 0x04 |
| float get_TranslucencyDistortion() | Public+1 flags | | 0x04 |
| void set_TranslucencyDistortion(float value) | Public+1 flags | | 0x04 |
| float get_TranslucencyScattering() | Public+1 flags | | 0x04 |
| void set_TranslucencyScattering(float value) | Public+1 flags | | 0x04 |
| float get_TranslucencyColor() | Public+1 flags | | 0x04 |
| void set_TranslucencyColor(float value) | Public+1 flags | | 0x04 |
| float get_TranslucencyAmbient() | Public+1 flags | | 0x04 |
| void set_TranslucencyAmbient(float value) | Public+1 flags | | 0x04 |
| Texture get_ThicknessMap() | Public+1 flags | | 0x08 |
| void set_ThicknessMap(Texture value) | Public+1 flags | | 0x08 |
| Vector2 get_ThicknessRemap() | Public+1 flags | | 0x08 |
| void set_ThicknessRemap(const Vector2& value) | Public+1 flags | | 0x08 |
| bool get_Overlay() | Public+1 flags | | 0x01 |
| void set_Overlay(bool value) | Public+1 flags | | 0x01 |
| bool get_SampleAlphaOverlay() | Public+1 flags | | 0x01 |
| void set_SampleAlphaOverlay(bool value) | Public+1 flags | | 0x01 |
| bool get_SampleColorOverlay() | Public+1 flags | | 0x01 |
| void set_SampleColorOverlay(bool value) | Public+1 flags | | 0x01 |
| float get_PerspectiveCorrection() | Public+1 flags | | 0x04 |
| void set_PerspectiveCorrection(float value) | Public+1 flags | | 0x04 |
| LightingQuality get_Lighting() | Public+1 flags | | 0x04 |
| void set_Lighting(const LightingQuality& value) | Public+1 flags | | 0x04 |
| void .ctor(Material material) | Public+1 flags | | 0x08 |
| void Validate(bool clean) | Public+1 flags | | 0x01 |
| void ValidateMeshData() | Private | | 0x00 |
| void ValidateColorCorrection() | Private | | 0x00 |
| void ValidateWind() | Private | | 0x00 |
| void ValidateInteraction() | Private | | 0x00 |
| void ValidateOverlay() | Private | | 0x00 |
| void ValidateTranslucency() | 2 flags | | 0x00 |
| void ValidateLightingQuality() | Private | | 0x00 |
| void ValidateSecondaryMaps() | Private | | 0x00 |