| void OnEnterChunk(int currentChunk) | Private | | 0x04 |
| void OnLeaveChunk(int previousChunkIndex, bool leavingGoingBeforeClip) | Private | | 0x04 |
| bool IsTimeInChunk(double time, int index) | Private | | 0x08 |
| void Update(double playableTime, float deltaTime) | Public | | 0x08 |
| void ProcessNoScrubbingEvents(const Chunk& chunk, double oldTime, double newTime) | Private | | 0x40 |
| void ProcessEvent(int eventIndex, const Chunk& currentChunk) | Private | | 0x40 |
| void GetEventsIndex(const Chunk& chunk, double minTime, double maxTime, int lastIndex, List<System.Int32> eventListIndex) | PrivateStatic | | 0x40 |
| VFXEventAttribute ComputeAttribute(VisualEffect vfx, const EventAttributes& attributes) | PrivateStatic | | 0x08 |
| IEnumerable<UnityEngine.VFX.VisualEffectControlTrackController.Event> ComputeRuntimeEvent(VisualEffectControlPlayableBehaviour behavior, VisualEffect vfx) | PrivateStatic | | 0x08 |
| void RestoreVFXState(bool restorePause, bool restoreSeedState) | Public | | 0x01 |
| void Init(const Playable& playable, VisualEffect vfx, VisualEffectControlTrack parentTrack) | Public | | 0x10 |
| void Release() | Public | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |