Struct AllocMeshData : ValueType : Object Path C++ Link UnityEngine.UIElements.UIR.MeshBuilder.AllocMeshData, UnityEngine.UIElementsModule 0x0030 (48 B) UnityEngine.UIElementsModule.dll 0x00x0030 Members 6 Show inherited members OffsetSizeNameTypeFlags0x00000x08allocAllocator1 flags0x00080x08textureTexture1 flags0x00100x04svgTextureTextureId1 flags0x00140x04padding / unreflected0x00180x08materialMaterial1 flags0x00200x04flagsMeshFlags1 flags0x00240x08colorAllocBMPAlloc1 flags0x002C0x04unreflected bytes to end of AllocMeshData Functions 1 SignatureFlagsNativeParamsMeshWriteData Allocate(uint vertexCount, uint indexCount)1 flags0x2c4eef00x08 Used by 3types with a member, parameter or interface of this type AllocatorMeshBuilderUIRStylePainter // UnityEngine.UIElements.UIR.MeshBuilder.AllocMeshData, UnityEngine.UIElementsModule // size 0x0030 (48) struct AllocMeshData : public ValueType { public: Allocator alloc; // 0x0000(0x08) Assembly Texture texture; // 0x0008(0x08) Assembly TextureId svgTexture; // 0x0010(0x04) Assembly uint8 pad_0[0x04]; // 0x0014(0x04) Material material; // 0x0018(0x08) Assembly MeshFlags flags; // 0x0020(0x04) Assembly BMPAlloc colorAlloc; // 0x0024(0x08) Assembly uint8 pad_1[0x04]; // 0x002C(0x04) MeshWriteData Allocate(uint vertexCount, uint indexCount); // 0x2c4eef0 [Assembly] };