| void .ctor() | 2 flags | | 0x00 |
| int get_vertexCount() | Public+1 flags | | 0x04 |
| int get_indexCount() | Public+1 flags | | 0x04 |
| Rect get_uvRegion() | Public+1 flags | | 0x10 |
| void SetNextVertex(const Vertex& vertex) | Public | | 0x40 |
| void SetNextIndex(ushort index) | Public | | 0x02 |
| void SetAllVertices(const Vertex[]& vertices) | Public | | 0x08 |
| void SetAllIndices(const ushort[]& indices) | Public | | 0x08 |
| void Reset(const NativeSlice<UnityEngine.UIElements.Vertex>& vertices, const NativeSlice<System.UInt16>& indices) | 1 flags | | 0x10 |
| void Reset(const NativeSlice<UnityEngine.UIElements.Vertex>& vertices, const NativeSlice<System.UInt16>& indices, const Rect& uvRegion) | 1 flags | | 0x10 |