Zdexby TheHolyOneZ
44,741 classes
Class

MeshWriteData

: Object
UnityEngine.UIElements.MeshWriteData, UnityEngine.UIElementsModule 0x0048 (72 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
0x00x0048

Members 5

OffsetSizeNameTypeFlagsDefault
0x10m_VerticesNativeSlice<UnityEngine.UIElements.Vertex>1 flags—
0x10m_IndicesNativeSlice<System.UInt16>1 flags—
0x10m_UVRegionRect1 flags—
0x04currentIndexint1 flags—
0x04currentVertexint1 flags—

Functions 10

SignatureFlagsNativeParams
void .ctor()2 flags0x00
int get_vertexCount()Public+1 flags0x04
int get_indexCount()Public+1 flags0x04
Rect get_uvRegion()Public+1 flags0x10
void SetNextVertex(const Vertex& vertex)Public0x40
void SetNextIndex(ushort index)Public0x02
void SetAllVertices(const Vertex[]& vertices)Public0x08
void SetAllIndices(const ushort[]& indices)Public0x08
void Reset(const NativeSlice<UnityEngine.UIElements.Vertex>& vertices, const NativeSlice<System.UInt16>& indices)1 flags0x10
void Reset(const NativeSlice<UnityEngine.UIElements.Vertex>& vertices, const NativeSlice<System.UInt16>& indices, const Rect& uvRegion)1 flags0x10

Used by 16

types with a member, parameter or interface of this type