| VolumeManager get_instance() | PublicStatic+1 flags | | 0x08 |
| VolumeStack get_stack() | Public+1 flags | | 0x08 |
| void set_stack(VolumeStack value) | Public+1 flags | | 0x08 |
| IEnumerable<System.Type> get_baseComponentTypes() | Public+1 flags | | 0x08 |
| void set_baseComponentTypes(IEnumerable<System.Type> value) | Private+1 flags | | 0x08 |
| List<System.ValueTuple<System.String GetSupportedVolumeComponents(Type currentPipelineType) | Static+1 flags | | 0x08 |
| List<System.ValueTuple<System.String FilterVolumeComponentTypes(const Type[]& types, Type currentPipelineType) | PrivateStatic | | 0x08 |
| Type[] get_baseComponentTypeArray() | Public+1 flags | | 0x08 |
| void set_baseComponentTypeArray(const Type[]& value) | Private+1 flags | | 0x08 |
| VolumeComponent GetDefaultVolumeComponent(Type volumeComponentType) | 1 flags | | 0x08 |
| void .ctor() | Private+1 flags | | 0x00 |
| VolumeStack CreateStack() | Public | | 0x08 |
| void ResetMainStack() | Public | | 0x00 |
| void DestroyStack(VolumeStack stack) | Public | | 0x08 |
| void ReloadBaseTypes() | Private | | 0x00 |
| void Register(Volume volume, int layer) | Public | | 0x08 |
| void Unregister(Volume volume, int layer) | Public | | 0x08 |
| bool IsComponentActiveInMask(const LayerMask& layerMask) | Public | | 0x04 |
| void SetLayerDirty(int layer) | 1 flags | | 0x04 |
| void UpdateVolumeLayer(Volume volume, int prevLayer, int newLayer) | 1 flags | | 0x08 |
| void OverrideData(VolumeStack stack, List<UnityEngine.Rendering.VolumeComponent> components, float interpFactor) | Private | | 0x08 |
| void ReplaceData(VolumeStack stack) | 1 flags | | 0x08 |
| void CheckBaseTypes() | Public | | 0x00 |
| void CheckStack(VolumeStack stack) | Public | | 0x08 |
| bool CheckUpdateRequired(VolumeStack stack) | Private | | 0x08 |
| void Update(Transform trigger, const LayerMask& layerMask) | Public | | 0x08 |
| void Update(VolumeStack stack, Transform trigger, const LayerMask& layerMask) | Public | | 0x08 |
| Volume[] GetVolumes(const LayerMask& layerMask) | Public | | 0x08 |
| List<UnityEngine.Rendering.Volume> GrabVolumes(const LayerMask& mask) | Private | | 0x08 |
| void SortByPriority(List<UnityEngine.Rendering.Volume> volumes) | PrivateStatic | | 0x08 |
| bool IsVolumeRenderedByCamera(Volume volume, Camera camera) | PrivateStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |