0x00x0380
Members 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_Albedo | TextureHandle | 1 flags | — | |
| 0x08 | m_Depth | TextureHandle | 1 flags | — | |
| 0x2B8 | m_RenderingData | RenderingData | 1 flags | — | |
| 0x01 | m_IsOpaque | bool | 1 flags | — | |
| 0x02D9 | 0x03 | padding / unreflected | |||
| 0x6C | m_RenderStateBlock | RenderStateBlock | 1 flags | — | |
| 0x18 | m_FilteringSettings | FilteringSettings | 1 flags | — | |
| 0x08 | m_ShaderTagIdList | List<UnityEngine.Rendering.ShaderTagId> | 1 flags | — | |
| 0x08 | m_ProfilingSampler | ProfilingSampler | 1 flags | — | |
| 0x01 | m_ShouldTransparentsReceiveShadows | bool | 1 flags | — | |
| 0x01 | m_IsActiveTargetBackBuffer | bool | 1 flags | — | |
| 0x0372 | 0x06 | padding / unreflected | |||
| 0x08 | pass | DrawObjectsPass | 1 flags | — | |
Functions 1
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor() | Public+1 flags | 0x00 |