Zdexby TheHolyOneZ
44,741 classes
Class

PassData

: Object
UnityEngine.Rendering.Universal.Internal.DrawObjectsPass.PassData, Unity.RenderPipelines.Universal.Runtime 0x0380 (896 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0380

Members 11

OffsetSizeNameTypeFlagsDefault
0x08m_AlbedoTextureHandle1 flags—
0x08m_DepthTextureHandle1 flags—
0x2B8m_RenderingDataRenderingData1 flags—
0x01m_IsOpaquebool1 flags—
0x02D90x03padding / unreflected
0x6Cm_RenderStateBlockRenderStateBlock1 flags—
0x18m_FilteringSettingsFilteringSettings1 flags—
0x08m_ShaderTagIdListList<UnityEngine.Rendering.ShaderTagId>1 flags—
0x08m_ProfilingSamplerProfilingSampler1 flags—
0x01m_ShouldTransparentsReceiveShadowsbool1 flags—
0x01m_IsActiveTargetBackBufferbool1 flags—
0x03720x06padding / unreflected
0x08passDrawObjectsPass1 flags—

Functions 1

SignatureFlagsNativeParams
void .ctor()Public+1 flags0x00

Used by 3

types with a member, parameter or interface of this type