Zdexby TheHolyOneZ
44,741 classes
Class

Cell

: Object
UnityEngine.Rendering.ProbeReferenceVolume.Cell, Unity.RenderPipelines.Core.Runtime 0x0180 (384 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
0x00x0180

Members 17

OffsetSizeNameTypeFlagsDefault
0x0CpositionVector3IntPublic—
0x04indexintPublic—
0x04probeCountintPublic—
0x04minSubdivintPublic—
0x04maxSubdivintPublic—
0x04indexChunkCountintPublic—
0x04shChunkCountintPublic—
0x01hasTwoScenariosboolPublic—
0x00350x03padding / unreflected
0x04shBandsProbeVolumeSHBandsPublic—
0x003C0x04padding / unreflected
0x10<bricks>k__BackingFieldNativeArray<UnityEngine.Rendering.ProbeBrickIndex.Brick>Private—
0x10<validityNeighMaskData>k__BackingFieldNativeArray<System.Byte>Private—
0x10<probePositions>k__BackingFieldNativeArray<UnityEngine.Vector3>Private—
0x10<touchupVolumeInteraction>k__BackingFieldNativeArray<System.Single>Private—
0x10<offsetVectors>k__BackingFieldNativeArray<UnityEngine.Vector3>Private—
0x10<validity>k__BackingFieldNativeArray<System.Single>Private—
0x70scenario0PerScenarioDataPublic+1 flags—
0x70scenario1PerScenarioDataPublic+1 flags—

Functions 14

SignatureFlagsNativeParams
NativeArray<UnityEngine.Rendering.ProbeBrickIndex.Brick> get_bricks()Public+1 flags0x10
void set_bricks(const NativeArray<UnityEngine.Rendering.ProbeBrickIndex.Brick>& value)2 flags0x10
NativeArray<System.Byte> get_validityNeighMaskData()Public+1 flags0x10
void set_validityNeighMaskData(const NativeArray<System.Byte>& value)2 flags0x10
NativeArray<UnityEngine.Vector3> get_probePositions()Public+1 flags0x10
void set_probePositions(const NativeArray<UnityEngine.Vector3>& value)2 flags0x10
NativeArray<System.Single> get_touchupVolumeInteraction()Public+1 flags0x10
void set_touchupVolumeInteraction(const NativeArray<System.Single>& value)2 flags0x10
NativeArray<UnityEngine.Vector3> get_offsetVectors()Public+1 flags0x10
void set_offsetVectors(const NativeArray<UnityEngine.Vector3>& value)2 flags0x10
NativeArray<System.Single> get_validity()Public+1 flags0x10
void set_validity(const NativeArray<System.Single>& value)2 flags0x10
PerScenarioData get_bakingScenario()Public+1 flags0x70
void .ctor()Public+1 flags0x00

Used by 14

types with a member, parameter or interface of this type