| int get_estimatedVMemCost() | 2 flags | | 0x04 |
| void set_estimatedVMemCost(int value) | Private+1 flags | | 0x04 |
| int GetVoxelSubdivLevel() | Private | | 0x04 |
| int SizeOfPhysicalIndexFromBudget(const ProbeVolumeTextureMemoryBudget& memoryBudget) | Private | | 0x04 |
| void .ctor(const ProbeVolumeTextureMemoryBudget& memoryBudget) | 2 flags | | 0x04 |
| int GetRemainingChunkCount() | Public | | 0x04 |
| void UploadIndexData() | 1 flags | | 0x00 |
| void Clear() | 1 flags | | 0x00 |
| void MapBrickToVoxels(const Brick& brick, HashSet<UnityEngine.Vector3Int> voxels) | Private | | 0x10 |
| void ClearVoxel(const Vector3Int& pos, const CellIndexUpdateInfo& cellInfo) | Private | | 0x30 |
| void GetRuntimeResources(ref RuntimeResources& rr) | 1 flags | | 0x50 |
| void Cleanup() | 1 flags | | 0x00 |
| int MergeIndex(int index, int size) | Private | | 0x04 |
| bool AssignIndexChunksToCell(int bricksCount, ref CellIndexUpdateInfo& cellUpdateInfo, bool ignoreErrorLog) | 1 flags | | 0x30 |
| void AddBricks(Cell cell, const NativeArray<UnityEngine.Rendering.ProbeBrickIndex.Brick>& bricks, List<UnityEngine.Rendering.ProbeBrickPool.BrickChunkAlloc> allocations, int allocationSize, int poolWidth, int poolHeight, const CellIndexUpdateInfo& cellInfo) | Public | | 0x30 |
| void RemoveBricks(CellInfo cellInfo) | Public | | 0x08 |
| void UpdateIndexForVoxel(const Vector3Int& voxel, const CellIndexUpdateInfo& cellInfo) | Private | | 0x30 |
| void UpdatePhysicalIndex(const Vector3Int& brickMin, const Vector3Int& brickMax, int value, const CellIndexUpdateInfo& cellInfo) | Private | | 0x30 |
| void ClipToIndexSpace(const Vector3Int& pos, int subdiv, ref Vector3Int& outMinpos, ref Vector3Int& outMaxpos, const CellIndexUpdateInfo& cellInfo) | Private | | 0x30 |
| void UpdateIndexForVoxel(const Vector3Int& voxel, List<UnityEngine.Rendering.ProbeBrickIndex.ReservedBrick> bricks, List<System.UInt16> indices, const CellIndexUpdateInfo& cellInfo) | Private | | 0x30 |