Zdexby TheHolyOneZ
6,759 structs
Struct

PerScenarioData

: ValueType : Object
UnityEngine.Rendering.ProbeReferenceVolume.Cell.PerScenarioData, Unity.RenderPipelines.Core.Runtime 0x0070 (112 B) Unity.RenderPipelines.Core.Runtime.dll
0x00x0070

Members 7

OffsetSizeNameTypeFlags
0x10<shL0L1RxData>k__BackingFieldNativeArray<System.UInt16>Private
0x10<shL1GL1RyData>k__BackingFieldNativeArray<System.Byte>Private
0x10<shL1BL1RzData>k__BackingFieldNativeArray<System.Byte>Private
0x10<shL2Data_0>k__BackingFieldNativeArray<System.Byte>Private
0x10<shL2Data_1>k__BackingFieldNativeArray<System.Byte>Private
0x10<shL2Data_2>k__BackingFieldNativeArray<System.Byte>Private
0x10<shL2Data_3>k__BackingFieldNativeArray<System.Byte>Private

Functions 14

SignatureFlagsNativeParams
NativeArray<System.UInt16> get_shL0L1RxData()Public+1 flags0x10
void set_shL0L1RxData(const NativeArray<System.UInt16>& value)2 flags0x10
NativeArray<System.Byte> get_shL1GL1RyData()Public+1 flags0x10
void set_shL1GL1RyData(const NativeArray<System.Byte>& value)2 flags0x10
NativeArray<System.Byte> get_shL1BL1RzData()Public+1 flags0x10
void set_shL1BL1RzData(const NativeArray<System.Byte>& value)2 flags0x10
NativeArray<System.Byte> get_shL2Data_0()Public+1 flags0x10
void set_shL2Data_0(const NativeArray<System.Byte>& value)2 flags0x10
NativeArray<System.Byte> get_shL2Data_1()Public+1 flags0x10
void set_shL2Data_1(const NativeArray<System.Byte>& value)2 flags0x10
NativeArray<System.Byte> get_shL2Data_2()Public+1 flags0x10
void set_shL2Data_2(const NativeArray<System.Byte>& value)2 flags0x10
NativeArray<System.Byte> get_shL2Data_3()Public+1 flags0x10
void set_shL2Data_3(const NativeArray<System.Byte>& value)2 flags0x10

Used by 2

types with a member, parameter or interface of this type