| NativeArray<System.UInt16> get_shL0L1RxData() | Public+1 flags | | 0x10 |
| void set_shL0L1RxData(const NativeArray<System.UInt16>& value) | 2 flags | | 0x10 |
| NativeArray<System.Byte> get_shL1GL1RyData() | Public+1 flags | | 0x10 |
| void set_shL1GL1RyData(const NativeArray<System.Byte>& value) | 2 flags | | 0x10 |
| NativeArray<System.Byte> get_shL1BL1RzData() | Public+1 flags | | 0x10 |
| void set_shL1BL1RzData(const NativeArray<System.Byte>& value) | 2 flags | | 0x10 |
| NativeArray<System.Byte> get_shL2Data_0() | Public+1 flags | | 0x10 |
| void set_shL2Data_0(const NativeArray<System.Byte>& value) | 2 flags | | 0x10 |
| NativeArray<System.Byte> get_shL2Data_1() | Public+1 flags | | 0x10 |
| void set_shL2Data_1(const NativeArray<System.Byte>& value) | 2 flags | | 0x10 |
| NativeArray<System.Byte> get_shL2Data_2() | Public+1 flags | | 0x10 |
| void set_shL2Data_2(const NativeArray<System.Byte>& value) | 2 flags | | 0x10 |
| NativeArray<System.Byte> get_shL2Data_3() | Public+1 flags | | 0x10 |
| void set_shL2Data_3(const NativeArray<System.Byte>& value) | 2 flags | | 0x10 |