| bool IsValid(const uint8& playable) | PublicStatic | | 0x01 |
| PlayableGraph GetGraph(const uint8& playable) | PublicStatic | | 0x10 |
| PlayState GetPlayState(const uint8& playable) | PublicStatic | | 0x04 |
| void Play(const uint8& playable) | PublicStatic | | 0x00 |
| void Pause(const uint8& playable) | PublicStatic | | 0x00 |
| void SetSpeed(const uint8& playable, double value) | PublicStatic | | 0x08 |
| void SetDuration(const uint8& playable, double value) | PublicStatic | | 0x08 |
| double GetDuration(const uint8& playable) | PublicStatic | | 0x08 |
| void SetTime(const uint8& playable, double value) | PublicStatic | | 0x08 |
| double GetTime(const uint8& playable) | PublicStatic | | 0x08 |
| double GetPreviousTime(const uint8& playable) | PublicStatic | | 0x08 |
| bool IsDone(const uint8& playable) | PublicStatic | | 0x01 |
| void SetPropagateSetTime(const uint8& playable, bool value) | PublicStatic | | 0x01 |
| void SetInputCount(const uint8& playable, int value) | PublicStatic | | 0x04 |
| int GetInputCount(const uint8& playable) | PublicStatic | | 0x04 |
| Playable GetInput(const uint8& playable, int inputPort) | PublicStatic | | 0x10 |
| Playable GetOutput(const uint8& playable, int outputPort) | PublicStatic | | 0x10 |
| void SetInputWeight(const uint8& playable, int inputIndex, float weight) | PublicStatic | | 0x04 |
| void SetInputWeight(const uint8& playable, const uint8& input, float weight) | PublicStatic | | 0x04 |
| float GetInputWeight(const uint8& playable, int inputIndex) | PublicStatic | | 0x04 |
| void SetTraversalMode(const uint8& playable, const PlayableTraversalMode& mode) | PublicStatic | | 0x04 |
| DirectorWrapMode GetTimeWrapMode(const uint8& playable) | Static+1 flags | | 0x04 |
| void SetTimeWrapMode(const uint8& playable, const DirectorWrapMode& value) | Static+1 flags | | 0x04 |