| bool SimpleMove(const Vector3& speed) | Public | | 0x0C |
| CollisionFlags Move(const Vector3& motion) | Public | | 0x0C |
| Vector3 get_velocity() | Public+1 flags | | 0x0C |
| bool get_isGrounded() | Public+1 flags | | 0x01 |
| CollisionFlags get_collisionFlags() | Public+1 flags | | 0x04 |
| float get_radius() | Public+1 flags | | 0x04 |
| float get_height() | Public+1 flags | | 0x04 |
| void set_height(float value) | Public+1 flags | | 0x04 |
| float get_slopeLimit() | Public+1 flags | | 0x04 |
| void set_slopeLimit(float value) | Public+1 flags | | 0x04 |
| float get_stepOffset() | Public+1 flags | | 0x04 |
| void set_detectCollisions(bool value) | Public+1 flags | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |
| bool SimpleMove_Injected(ref Vector3& speed) | Private | | 0x0C |
| CollisionFlags Move_Injected(ref Vector3& motion) | Private | | 0x0C |
| void get_velocity_Injected(ref Vector3& ret) | Private+1 flags | | 0x0C |