Zdexby TheHolyOneZ
6,759 structs
Struct

float3x3

: ValueType : Object
Unity.Mathematics.float3x3, Unity.Mathematics 0x0024 (36 B) Unity.Mathematics.dll
0x00x0024

Members 5

OffsetSizeNameTypeFlags
0x0Cc0float3Public
0x0Cc1float3Public
0x0Cc2float3Public
0x24identityfloat3x3PublicStatic+1 flags
0x24zerofloat3x3PublicStatic+1 flags

Functions 90

SignatureFlagsNativeParams
void .ctor(const float3& c0, const float3& c1, const float3& c2)Public+1 flags0x0C
void .ctor(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22)Public+1 flags0x04
void .ctor(float v)Public+1 flags0x04
void .ctor(bool v)Public+1 flags0x01
void .ctor(const bool3x3& v)Public+1 flags0x09
void .ctor(int v)Public+1 flags0x04
void .ctor(const int3x3& v)Public+1 flags0x24
void .ctor(uint v)Public+1 flags0x04
void .ctor(const uint3x3& v)Public+1 flags0x24
void .ctor(double v)Public+1 flags0x08
void .ctor(const double3x3& v)Public+1 flags0x48
float3x3 op_Implicit(float v)PublicStatic+1 flags0x24
float3x3 op_Explicit(bool v)PublicStatic+1 flags0x24
float3x3 op_Explicit(const bool3x3& v)PublicStatic+1 flags0x24
float3x3 op_Implicit(int v)PublicStatic+1 flags0x24
float3x3 op_Implicit(const int3x3& v)PublicStatic+1 flags0x24
float3x3 op_Implicit(uint v)PublicStatic+1 flags0x24
float3x3 op_Implicit(const uint3x3& v)PublicStatic+1 flags0x24
float3x3 op_Explicit(double v)PublicStatic+1 flags0x24
float3x3 op_Explicit(const double3x3& v)PublicStatic+1 flags0x48
float3x3 op_Multiply(const float3x3& lhs, const float3x3& rhs)PublicStatic+1 flags0x24
float3x3 op_Multiply(const float3x3& lhs, float rhs)PublicStatic+1 flags0x24
float3x3 op_Multiply(float lhs, const float3x3& rhs)PublicStatic+1 flags0x24
float3x3 op_Addition(const float3x3& lhs, const float3x3& rhs)PublicStatic+1 flags0x24
float3x3 op_Addition(const float3x3& lhs, float rhs)PublicStatic+1 flags0x24
float3x3 op_Addition(float lhs, const float3x3& rhs)PublicStatic+1 flags0x24
float3x3 op_Subtraction(const float3x3& lhs, const float3x3& rhs)PublicStatic+1 flags0x24
float3x3 op_Subtraction(const float3x3& lhs, float rhs)PublicStatic+1 flags0x24
float3x3 op_Subtraction(float lhs, const float3x3& rhs)PublicStatic+1 flags0x24
float3x3 op_Division(const float3x3& lhs, const float3x3& rhs)PublicStatic+1 flags0x24
float3x3 op_Division(const float3x3& lhs, float rhs)PublicStatic+1 flags0x24
float3x3 op_Division(float lhs, const float3x3& rhs)PublicStatic+1 flags0x24
float3x3 op_Modulus(const float3x3& lhs, const float3x3& rhs)PublicStatic+1 flags0x24
float3x3 op_Modulus(const float3x3& lhs, float rhs)PublicStatic+1 flags0x24
float3x3 op_Modulus(float lhs, const float3x3& rhs)PublicStatic+1 flags0x24
float3x3 op_Increment(const float3x3& val)PublicStatic+1 flags0x24
float3x3 op_Decrement(const float3x3& val)PublicStatic+1 flags0x24
bool3x3 op_LessThan(const float3x3& lhs, const float3x3& rhs)PublicStatic+1 flags0x24
bool3x3 op_LessThan(const float3x3& lhs, float rhs)PublicStatic+1 flags0x24
bool3x3 op_LessThan(float lhs, const float3x3& rhs)PublicStatic+1 flags0x24
bool3x3 op_LessThanOrEqual(const float3x3& lhs, const float3x3& rhs)PublicStatic+1 flags0x24
bool3x3 op_LessThanOrEqual(const float3x3& lhs, float rhs)PublicStatic+1 flags0x24
bool3x3 op_LessThanOrEqual(float lhs, const float3x3& rhs)PublicStatic+1 flags0x24
bool3x3 op_GreaterThan(const float3x3& lhs, const float3x3& rhs)PublicStatic+1 flags0x24
bool3x3 op_GreaterThan(const float3x3& lhs, float rhs)PublicStatic+1 flags0x24
bool3x3 op_GreaterThan(float lhs, const float3x3& rhs)PublicStatic+1 flags0x24
bool3x3 op_GreaterThanOrEqual(const float3x3& lhs, const float3x3& rhs)PublicStatic+1 flags0x24
bool3x3 op_GreaterThanOrEqual(const float3x3& lhs, float rhs)PublicStatic+1 flags0x24
bool3x3 op_GreaterThanOrEqual(float lhs, const float3x3& rhs)PublicStatic+1 flags0x24
float3x3 op_UnaryNegation(const float3x3& val)PublicStatic+1 flags0x24
float3x3 op_UnaryPlus(const float3x3& val)PublicStatic+1 flags0x24
bool3x3 op_Equality(const float3x3& lhs, const float3x3& rhs)PublicStatic+1 flags0x24
bool3x3 op_Equality(const float3x3& lhs, float rhs)PublicStatic+1 flags0x24
bool3x3 op_Equality(float lhs, const float3x3& rhs)PublicStatic+1 flags0x24
bool3x3 op_Inequality(const float3x3& lhs, const float3x3& rhs)PublicStatic+1 flags0x24
bool3x3 op_Inequality(const float3x3& lhs, float rhs)PublicStatic+1 flags0x24
bool3x3 op_Inequality(float lhs, const float3x3& rhs)PublicStatic+1 flags0x24
ref float3 get_Item(int index)Public+1 flags0x0C
bool Equals(const float3x3& rhs)PublicFinal+2 flags0x24
bool Equals(object o)Public+1 flags0x08
int GetHashCode()Public+1 flags0x04
string ToString()Public+1 flags0x08
string ToString(const string& format, IFormatProvider formatProvider)PublicFinal+2 flags0x08
void .ctor(const float4x4& f4x4)Public+1 flags0x40
void .ctor(const quaternion& q)Public+1 flags0x10
float3x3 AxisAngle(const float3& axis, float angle)PublicStatic0x24
float3x3 EulerXYZ(const float3& xyz)PublicStatic0x24
float3x3 EulerXZY(const float3& xyz)PublicStatic0x24
float3x3 EulerYXZ(const float3& xyz)PublicStatic0x24
float3x3 EulerYZX(const float3& xyz)PublicStatic0x24
float3x3 EulerZXY(const float3& xyz)PublicStatic0x24
float3x3 EulerZYX(const float3& xyz)PublicStatic0x24
float3x3 EulerXYZ(float x, float y, float z)PublicStatic0x24
float3x3 EulerXZY(float x, float y, float z)PublicStatic0x24
float3x3 EulerYXZ(float x, float y, float z)PublicStatic0x24
float3x3 EulerYZX(float x, float y, float z)PublicStatic0x24
float3x3 EulerZXY(float x, float y, float z)PublicStatic0x24
float3x3 EulerZYX(float x, float y, float z)PublicStatic0x24
float3x3 Euler(const float3& xyz, const RotationOrder& order)PublicStatic0x24
float3x3 Euler(float x, float y, float z, const RotationOrder& order)PublicStatic0x24
float3x3 RotateX(float angle)PublicStatic0x24
float3x3 RotateY(float angle)PublicStatic0x24
float3x3 RotateZ(float angle)PublicStatic0x24
float3x3 Scale(float s)PublicStatic0x24
float3x3 Scale(float x, float y, float z)PublicStatic0x24
float3x3 Scale(const float3& v)PublicStatic0x24
float3x3 LookRotation(const float3& forward, const float3& up)PublicStatic0x24
float3x3 LookRotationSafe(const float3& forward, const float3& up)PublicStatic0x24
float3x3 op_Explicit(const float4x4& f4x4)PublicStatic+1 flags0x40
void .cctor()PrivateStatic+1 flags0x00

Used by 9

types with a member, parameter or interface of this type