Zdexby TheHolyOneZ
6,759 structs
Struct

NativeStream

: ValueType : Object
Unity.Collections.NativeStream, Unity.Collections 0x0010 (16 B) Unity.Collections.dll
implements IDisposable
0x00x0010

Members 1

OffsetSizeNameTypeFlags
0x10m_StreamUnsafeStreamPrivate

Functions 16

SignatureFlagsNativeParams
void .ctor(int bufferCount, const AllocatorHandle& allocator)Public+1 flags0x04
JobHandle ScheduleConstruct(ref NativeStream& stream, const NativeList<T>& bufferCount, const JobHandle& dependency, const AllocatorHandle& allocator)PublicStatic0x10
JobHandle ScheduleConstruct(ref NativeStream& stream, const NativeArray<System.Int32>& bufferCount, const JobHandle& dependency, const AllocatorHandle& allocator)PublicStatic0x10
bool IsEmpty()Public0x01
bool get_IsCreated()Public+1 flags0x01
int get_ForEachCount()Public+1 flags0x04
Reader AsReader()Public0x28
Writer AsWriter()Public0x40
int Count()Public0x04
NativeArray<T> ToNativeArray(const AllocatorHandle& allocator)Public0x10
void Dispose()PublicFinal+2 flags0x00
JobHandle Dispose(const JobHandle& inputDeps)Public0x10
void AllocateBlock(ref NativeStream& stream, const AllocatorHandle& allocator)PrivateStatic0x10
void AllocateForEach(int forEachCount)Private0x04
void CheckForEachCountGreaterThanZero(int forEachCount)PrivateStatic0x04
void CheckReadAccess()Private0x00

Used by 4

types with a member, parameter or interface of this type