Zdexby TheHolyOneZ
44,741 classes
ScheduleOne.SceneState, Assembly-CSharp 0x00D8 (216 B) inherited 0x00C8 Assembly-CSharp.dll
0x00x00D8

Members 4

OffsetSizeNameTypeFlagsDefault
0x08<Current>k__BackingFieldSceneStatePrivateStatic—
0x08<LastFrameActiveState>k__BackingFieldIStatePrivateStatic—
0x08_inGameStateInGameStateMachinePrivate—
0x08OnActiveStateChangedAction<ScheduleOne.State.IState>Private—
Inherited from MonoStateMachine 1
OffsetSizeNameTypeFlagsDefault
0x08<Stack>k__BackingFieldList<ScheduleOne.State.IState>Private—
Inherited from MonoState 18
OffsetSizeNameTypeFlagsDefault
0x08_defaultParentMonoStateMachinePrivate—
0x01_customStatePropertiesboolPrivate—
0x00290x03padding / unreflected
0x04_presetEPresetPrivate—
0x28_propertiesStatePropertiesPrivate—
0x01_autoSetupExitListenersboolPrivate—
0x00590x03padding / unreflected
0x04_exitListenerPriorityintPrivate—
0x01_enableItemQuickMoveboolPrivate—
0x00610x07padding / unreflected
0x08_flagsEFlag[]Private—
0x08_defaultInputPromptsInputPromptsDataPrivate—
0x01_subscribeToInputPromptModuleEventsboolPrivate—
0x00790x07padding / unreflected
0x08OnAddedToStackActionPrivate—
0x08OnRemovedFromStackActionPrivate—
0x08OnStateActivateActionPrivate—
0x08OnStateDeactivateActionPrivate—
0x08OnBecomeTopSiblingActionPrivate—
0x08OnNoLongerTopSiblingActionPrivate—
0x08_quickMoveSlotsList<ScheduleOne.ItemFramework.ItemSlot>Private—
0x08_inputHandlerStateInputHandlerPrivate—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 12

SignatureFlagsNativeParams
SceneState get_Current()PublicStatic+1 flags0x08
void set_Current(SceneState value)PrivateStatic+1 flags0x08
IState get_ActiveState()PublicStatic+1 flags0x08
IState get_LastFrameActiveState()PublicStatic+1 flags0x08
void set_LastFrameActiveState(IState value)PrivateStatic+1 flags0x08
InGameStateMachine get_InGame()Public+1 flags0x08
void add_OnActiveStateChanged(Action<ScheduleOne.State.IState> value)Public+1 flags0x08
void remove_OnActiveStateChanged(Action<ScheduleOne.State.IState> value)Public+1 flags0x08
void Awake()2 flags0x00
void Update()Private0x00
void OnDestroy()Private0x00
void .ctor()Public+1 flags0x00