| float get_nominalDistance() | Public+1 flags | | 0x04 |
| void set_nominalDistance(float value) | Private+1 flags | | 0x04 |
| bool get_isRigid() | Public+1 flags | | 0x01 |
| void set_isRigid(bool value) | Private+1 flags | | 0x01 |
| void .ctor(Transform bone1, Transform bone2, float pushElasticity, float pullElasticity) | Public+1 flags | | 0x08 |
| void Initiate(IKSolverFullBody solver) | Public | | 0x08 |
| void OnPreSolve(IKSolverFullBody solver) | Public | | 0x08 |
| void Solve(IKSolverFullBody solver) | Public | | 0x08 |