Zdexby TheHolyOneZ
44,741 classes
Class

CGPath

: CGShape : CGData : Object
FluffyUnderware.Curvy.Generator.CGPath, Assembly-CSharp-firstpass 0x00A8 (168 B) inherited 0x0098 Assembly-CSharp-firstpass.dll
0x00x00A8

Members 1

OffsetSizeNameTypeFlagsDefault
0x10directionsSubArray<UnityEngine.Vector3>Private—
Inherited from CGShape 14
OffsetSizeNameTypeFlagsDefault
0x08<DuplicatePoints>k__BackingFieldList<FluffyUnderware.Curvy.Generator.DuplicateSamplePoint>Private—
0x08MaterialGroupsList<FluffyUnderware.Curvy.Generator.SamplePointsMaterialGroup>Public—
0x01SourceIsManagedboolPublic—
0x01ClosedboolPublic—
0x01SeamlessboolPublic—
0x00330x01padding / unreflected
0x04LengthfloatPublic—
0x10relativeDistancesSubArray<System.Single>Private—
0x10sourceRelativeDistancesSubArray<System.Single>Private—
0x10positionsSubArray<UnityEngine.Vector3>Private—
0x10normalsSubArray<UnityEngine.Vector3>Private—
0x10customValuesSubArray<System.Single>Private—
0x04mCacheLastFfloatPrivate—
0x04mCacheLastIndexintPrivate—
0x04mCacheLastFragfloatPrivate—
Inherited from CGData 2
OffsetSizeNameTypeFlagsDefault
0x01disposedboolPrivate—
0x00110x07padding / unreflected
0x08NamestringPublic—

Functions 12

SignatureFlagsNativeParams
SubArray<UnityEngine.Vector3> get_Directions()Public+1 flags0x10
void set_Directions(const SubArray<UnityEngine.Vector3>& value)Public+1 flags0x10
Vector3[] get_Direction()Public+1 flags0x08
void set_Direction(const Vector3[]& value)Public+1 flags0x08
void .ctor()Public+1 flags0x00
void .ctor(CGPath source)Public+1 flags0x08
bool Dispose(bool disposing)2 flags0x01
uint8 Clone()Public+1 flags0x00
void Copy(CGPath dest, CGPath source)PublicStatic0x08
void Interpolate(float f, ref Vector3& position, ref Vector3& direction, ref Vector3& up)Public0x0C
void Interpolate(float f, float angleF, ref Vector3& pos, ref Vector3& dir, ref Vector3& up)Public0x0C
Vector3 InterpolateDirection(float f)Public0x0C

Subclasses 1

Used by 10

types with a member, parameter or interface of this type