Zdexby TheHolyOneZ
44,741 classes
FluffyUnderware.Curvy.Generator.Modules.ConformPath, Assembly-CSharp-firstpass 0x00F0 (240 B) inherited 0x00C0 Assembly-CSharp-firstpass.dll
0x00x00F0

Members 8

OffsetSizeNameTypeFlagsDefault
—0x04DefaultMaxDistanceintPrivateStatic+1 flags100
0x08InPathCGModuleInputSlotPublic—
0x08OutPathCGModuleOutputSlotPublic—
0x0Cm_DirectionVector3Private—
0x04m_MaxDistancefloatPrivate—
0x04m_OffsetfloatPrivate—
0x01m_WarpboolPrivate—
0x00E50x03padding / unreflected
0x04m_LayerMaskLayerMaskPrivate—
0x00EC0x04unreflected bytes to end of ConformPath
Inherited from CGModule 20
OffsetSizeNameTypeFlagsDefault
0x08m_OnBeforeRefreshCurvyCGEvent1 flags—
0x08m_OnRefreshCurvyCGEvent1 flags—
0x08m_ModuleNamestringPrivate—
0x01m_ActiveboolPrivate—
0x01m_RandomizeSeedboolPrivate—
0x004A0x02padding / unreflected
0x04m_SeedintPrivate—
0x04m_UniqueIDintPrivate—
0x00540x04padding / unreflected
0x08generatorCurvyGeneratorPrivate—
0x01isInitializedboolPrivate—
0x00610x07padding / unreflected
0x08resourceNamerResourceNamerPrivate+1 flags—
0x08informationProviderInformationProviderPrivate+1 flags—
0x08dirtinessManagerDirtinessManagerPrivate+1 flags—
0x08slotsSlotsPrivate+1 flags—
0x08identifierIdentifierPrivate+1 flags—
0x08resourceManagersList<System.ValueTuple<UnityEngine.ComponentPrivate+1 flags—
0x08UIMessagesList<System.String>Public+1 flags—
0x08PropertiesCGModulePropertiesPublic—
0x04SortAncestorsint1 flags—
Inherited from DTVersionedMonoBehaviour 2
OffsetSizeNameTypeFlagsDefault
0x08m_VersionstringPrivate—
0x01<IsActiveAndEnabled>k__BackingFieldboolPrivate—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 17

SignatureFlagsNativeParams
Vector3 get_Direction()Public+1 flags0x0C
void set_Direction(const Vector3& value)Public+1 flags0x0C
float get_MaxDistance()Public+1 flags0x04
void set_MaxDistance(float value)Public+1 flags0x04
float get_Offset()Public+1 flags0x04
void set_Offset(float value)Public+1 flags0x04
bool get_Warp()Public+1 flags0x01
void set_Warp(bool value)Public+1 flags0x01
LayerMask get_LayerMask()Public+1 flags0x04
void set_LayerMask(const LayerMask& value)Public+1 flags0x04
void OnEnable()2 flags0x00
void Reset()Public+1 flags0x00
bool get_PathIsClosed()PublicFinal+3 flags0x01
CGData[] OnSlotDataRequest(CGModuleInputSlot requestedBy, CGModuleOutputSlot requestedSlot, const CGDataRequestParameter[]& requests)PublicFinal+2 flags0x08
void Conform(CGPath path, Transform pathTransform, const LayerMask& layers, const Vector3& projectionDirection, float offset, float rayLength, bool warp)PublicStatic0x0C
CGPath Conform(Transform pathTransform, CGPath path, const LayerMask& layers, const Vector3& projectionDirection, float offset, float rayLength, bool warp)PublicStatic0x0C
void .ctor()Public+1 flags0x00