Class
DefaultSceneProcessor
: SceneProcessorBase : MonoBehaviour : Behaviour : Component : Object : Object0x00x0050
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | LoadingAsyncOperations | List<UnityEngine.AsyncOperation> | 1 flags | — | |
| 0x08 | Scenes | List<UnityEngine.SceneManagement.Scene> | 1 flags | — | |
| 0x08 | CurrentAsyncOperation | AsyncOperation | 1 flags | — |
Inherited from SceneProcessorBase 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | SceneManager | SceneManager | 1 flags | — | |
| 0x04 | MovedObjectsScene | Scene | 1 flags | — | |
| 0x04 | DelayedDestroyScene | Scene | 1 flags | — | |
| 0x04 | FallbackActiveScene | Scene | 1 flags | — |
Inherited from MonoBehaviour 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CancellationTokenSource | CancellationTokenSource | Private | — |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 13
| Signature | Flags | Native | Params |
|---|---|---|---|
| void LoadStart(LoadQueueData queueData) | Public+1 flags | 0x08 | |
| void LoadEnd(LoadQueueData queueData) | Public+1 flags | 0x08 | |
| void ResetValues() | Private | 0x00 | |
| void UnloadStart(UnloadQueueData queueData) | Public+1 flags | 0x08 | |
| void BeginLoadAsync(const string& sceneName, const LoadSceneParameters& parameters) | Public+1 flags | 0x08 | |
| void BeginUnloadAsync(const Scene& scene) | Public+1 flags | 0x04 | |
| bool IsPercentComplete() | Public+1 flags | 0x01 | |
| float GetPercentComplete() | Public+1 flags | 0x04 | |
| void AddLoadedScene(const Scene& scene) | Public+1 flags | 0x04 | |
| List<UnityEngine.SceneManagement.Scene> GetLoadedScenes() | Public+1 flags | 0x08 | |
| void ActivateLoadedScenes() | Public+1 flags | 0x00 | |
| IEnumerator AsyncsIsDone() | Public+1 flags | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 |