Zdexby TheHolyOneZ
1,876 classes
Class

USkyLightComponent

: ULightComponentBase : USceneComponent : UActorComponent : UObject
/Script/Engine.SkyLightComponent 0x0450 (1,104 B) align 1 inherited 0x0290 vtable /Script/Engine
0x00x0450

Members 15

OffsetSizeNameTypeFlagsDefault
0x01SourceTypeESkyLightSourceType8 flagsSLS_CapturedScene
0x08CubemapUTextureCube*8 flagsnullptr
0x04SourceCubemapAnglefloat8 flags0
0x04CubemapResolutionint328 flags128
0x04SkyDistanceThresholdfloat8 flags150000
0x01bCaptureEmissiveOnlybool9 flagsfalse
0x01bLowerHemisphereIsBlackbool9 flagstrue
0x02A60x02padding / unreflected
0x10LowerHemisphereColorFLinearColor9 flags{R=0, G=0, B=0, A=1}
0x04OcclusionMaxDistancefloat8 flags1000
0x04Contrastfloat8 flags0
0x04OcclusionExponentfloat8 flags1
0x04MinOcclusionfloat8 flags0
0x04OcclusionTintFColor8 flags{B=0, G=0, R=0, A=255}
0x01OcclusionCombineModeEOcclusionCombineMode8 flagsOCM_Minimum
0x02CD0xABpadding / unreflected
0x08BlendDestinationCubemapUTextureCube*TransientProtected+5 flagsnullptr
0x03800xD0unreflected bytes to end of USkyLightComponent
Inherited from ULightComponentBase 16
OffsetSizeNameTypeFlagsDefault
0x10LightGuidFGuid5 flags{A=0, B=0, C=0, D=0}
0x04BrightnessfloatDeprecated+5 flags3.1415927
0x04Intensityfloat9 flags3.1415927
0x04LightColorFColor9 flags{B=255, G=255, R=255, A=255}
0x01bAffectsWorld : 1bit 0bool6 flagstrue
0x01CastShadows : 1bit 1bool6 flagstrue
0x01CastStaticShadows : 1bit 2bool7 flagstrue
0x01CastDynamicShadows : 1bit 3bool7 flagstrue
0x01bAffectTranslucentLighting : 1bit 4bool7 flagsfalse
0x01bTransmission : 1bit 5bool7 flagsfalse
0x01bCastVolumetricShadow : 1bit 6bool7 flagsfalse
0x01bCastRaytracedShadow : 1bit 7bool7 flagstrue
0x01bAffectReflection : 1bit 0bool7 flagstrue
0x02760x02padding / unreflected
0x04IndirectLightingIntensityfloat9 flags0
0x04VolumetricScatteringIntensityfloat9 flags1
0x04SamplesPerPixelint328 flags0
Inherited from USceneComponent 22
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+4 flags[]
0x01380x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x01880x38padding / unreflected
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bHiddenInGame : 1bit 6bool7 flagsfalse
0x01bShouldBeAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 0bool6 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 1bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 2bool6 flagsfalse
0x01CE0x01padding / unreflected
0x01MobilityEComponentMobility8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01D10x4Fpadding / unreflected
0x10PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 14
OffsetSizeNameTypeFlagsDefault
0x58PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00A80x04padding / unreflected
0x01bReplicates : 1bit 3boolNetProtected+7 flagsfalse
0x01bNetAddressable : 1bit 4boolProtected+3 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 6bool6 flagsfalse
0x00AF0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x00B10x07padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]
0x10OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x10OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 12

SignatureFlagsNativeParams
void SetVolumetricScatteringIntensity(float NewIntensity)FinalNative+1 flags0x04
void SetOcclusionTint(const FColor& InTint)FinalNative+1 flags0x04
void SetOcclusionExponent(float InOcclusionExponent)FinalNative+1 flags0x04
void SetOcclusionContrast(float InOcclusionContrast)FinalNative+1 flags0x04
void SetMinOcclusion(float InMinOcclusion)FinalNative+1 flags0x04
void SetLowerHemisphereColor(const FLinearColor& InLowerHemisphereColor)FinalNative+1 flags0x10
void SetLightColor(const FLinearColor& NewLightColor)FinalNative+1 flags0x10
void SetIntensity(float NewIntensity)FinalNative+1 flags0x04
void SetIndirectLightingIntensity(float NewIntensity)FinalNative+1 flags0x04
void SetCubemapBlend(UTextureCube* SourceCubemap, UTextureCube* DestinationCubemap, float InBlendFraction)FinalNative+1 flags0x14
void SetCubemap(UTextureCube* NewCubemap)FinalNative+1 flags0x08
void RecaptureSky()FinalNative+1 flags0x00

Used by 1

types with a member, parameter or interface of this type