Zdexby TheHolyOneZ
1,876 classes
Class

AMatineeActorCameraAnim

: AMatineeActor : AActor : UObject
/Script/Engine.MatineeActorCameraAnim 0x03E0 (992 B) align 1 inherited 0x03D8 vtable /Script/Engine
0x00x03E0

Members 1

OffsetSizeNameTypeFlagsDefault
0x08CameraAnimUCameraAnim*Transient+5 flagsnullptr
Inherited from AMatineeActor 32
OffsetSizeNameTypeFlagsDefault
0x08MatineeDataUInterpData*Net+7 flagsnullptr
0x08MatineeControllerNameFName5 flagsNone
0x04PlayRatefloatNet+7 flags1
0x01bPlayOnLevelLoad : 1bit 0bool5 flagsfalse
0x01bForceStartPos : 1bit 1bool6 flagsfalse
0x03450x03padding / unreflected
0x04ForceStartPositionfloat8 flags0
0x01bLooping : 1bit 0boolNet+5 flagsfalse
0x01bRewindOnPlay : 1bit 1bool5 flagsfalse
0x01bNoResetOnRewind : 1bit 2bool5 flagsfalse
0x01bRewindIfAlreadyPlaying : 1bit 3bool5 flagsfalse
0x01bDisableRadioFilter : 1bit 4bool6 flagsfalse
0x01bClientSideOnly : 1bit 5bool6 flagsfalse
0x01bSkipUpdateIfNotVisible : 1bit 6bool5 flagsfalse
0x01bIsSkippable : 1bit 7bool5 flagsfalse
0x034D0x03padding / unreflected
0x04PreferredSplitScreenNumint328 flags0
0x01bDisableMovementInput : 1bit 0bool5 flagsfalse
0x01bDisableLookAtInput : 1bit 1bool5 flagsfalse
0x01bHidePlayer : 1bit 2bool5 flagsfalse
0x01bHideHud : 1bit 3bool5 flagsfalse
0x03550x03padding / unreflected
0x10GroupActorInfosTArray<FInterpGroupActorInfo>Net+2 flags[]
0x01bShouldShowGore : 1bit 0boolTransient+3 flagsfalse
0x03690x07padding / unreflected
0x10GroupInstTArray<UInterpGroupInst*>Transient+2 flags[]
0x10CameraCutsTArray<FCameraCutInfo>Transient+2 flags[]
0x01bIsPlaying : 1bit 0boolNetTransient+7 flagsfalse
0x01bReversePlayback : 1bit 1boolNet+3 flagsfalse
0x01bPaused : 1bit 2boolNetTransient+3 flagsfalse
0x01bPendingStop : 1bit 3boolNetTransient+3 flagsfalse
0x03910x03padding / unreflected
0x04InterpPositionfloatNet+9 flags-1
0x03980x04padding / unreflected
0x01ReplicationForceIsPlayinguint8Net+5 flags0
0x039D0x03padding / unreflected
0x10OnPlayFMulticastScriptDelegate4 flags<delegate>
0x10OnStopFMulticastScriptDelegate4 flags<delegate>
0x10OnPauseFMulticastScriptDelegate4 flags<delegate>
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnClickedFMulticastScriptDelegate4 flags<delegate>
0x10OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x10OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x10OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x10OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.