Zdexby TheHolyOneZ
1,876 classes
Class

UInputSettings

: UObject
/Script/Engine.InputSettings 0x00E0 (224 B) align 1 inherited 0x0028 vtable /Script/Engine
0x00x00E0

Members 24

OffsetSizeNameTypeFlagsDefault
0x10AxisConfigTArray<FInputAxisConfigEntry>6 flags[23 items]
0x01bAltEnterTogglesFullscreen : 1bit 0bool6 flagstrue
0x01bF11TogglesFullscreen : 1bit 1bool6 flagstrue
0x01bUseMouseForTouch : 1bit 2bool6 flagsfalse
0x01bEnableMouseSmoothing : 1bit 3bool6 flagstrue
0x01bEnableFOVScaling : 1bit 4bool6 flagstrue
0x01bCaptureMouseOnLaunch : 1bit 5bool5 flagstrue
0x01bDefaultViewportMouseLock : 1bit 6boolDeprecated+4 flagsfalse
0x01bAlwaysShowTouchInterface : 1bit 7bool5 flagsfalse
0x01bShowConsoleOnFourFingerTap : 1bit 0bool5 flagsfalse
0x01bEnableGestureRecognizer : 1bit 1bool5 flagsfalse
0x01bUseAutocorrectbool7 flagsfalse
0x003B0x05padding / unreflected
0x10ExcludedAutocorrectOSTArray<FString>5 flags[]
0x10ExcludedAutocorrectCulturesTArray<FString>5 flags[]
0x10ExcludedAutocorrectDeviceModelsTArray<FString>5 flags[]
0x01DefaultViewportMouseCaptureModeEMouseCaptureMode7 flagsCapturePermanently_IncludingInitialMouseDown
0x01DefaultViewportMouseLockModeEMouseLockMode7 flagsLockOnCapture
0x00720x02padding / unreflected
0x04FOVScalefloat8 flags0.01111
0x04DoubleClickTimefloat8 flags0.2
0x007C0x04padding / unreflected
0x10ActionMappingsTArray<FInputActionKeyMapping>4 flags[20 items]
0x10AxisMappingsTArray<FInputAxisKeyMapping>4 flags[10 items]
0x18DefaultTouchInterfaceFSoftObjectPath5 flags{AssetPathName=/Game/BP/UI/TOUCH_MINE.TOUCH_MINE, SubPathSt…
0x18ConsoleKeyFKeyDeprecated+3 flags{KeyName=None}
0x10ConsoleKeysTArray<FKey>4 flags[1 item]

Functions 11

SignatureFlagsNativeParams
void SaveKeyMappings()FinalNative+1 flags0x00
void RemoveAxisMapping(FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps)FinalNative+1 flags0x29
void RemoveActionMapping(FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps)FinalNative+1 flags0x29
UInputSettings* GetInputSettings()FinalNative+2 flags0x08
void GetAxisNames(const TArray<FName>& AxisNames)FinalNative+1 flags0x10
void GetAxisMappingByName(const FName& InAxisName, const TArray<FInputAxisKeyMapping>& OutMappings)FinalNative+1 flags0x18
void GetActionNames(const TArray<FName>& ActionNames)FinalNative+1 flags0x10
void GetActionMappingByName(const FName& InActionName, const TArray<FInputActionKeyMapping>& OutMappings)FinalNative+1 flags0x18
void ForceRebuildKeymaps()FinalNative+1 flags0x00
void AddAxisMapping(FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps)FinalNative+1 flags0x29
void AddActionMapping(FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps)FinalNative+1 flags0x29