Zdexby TheHolyOneZ
1,876 classes
/Script/ApexDestruction.DestructibleComponent 0x07E0 (2,016 B) align 1 inherited 0x0700 vtable /Script/ApexDestruction
0x00x07E0

Members 5

OffsetSizeNameTypeFlagsDefault
0x07000x08padding / unreflected
0x01bFractureEffectOverride : 1bit 0bool5 flagsfalse
0x07090x07padding / unreflected
0x10FractureEffectsTArray<FFractureEffect>6 flags[]
0x01bEnableHardSleepingbool7 flagsfalse
0x07210x03padding / unreflected
0x04LargeChunkThresholdfloat7 flags25
0x07280x10padding / unreflected
0x10OnComponentFractureFMulticastScriptDelegate4 flags<delegate>
0x07480x98unreflected bytes to end of UDestructibleComponent
Inherited from USkinnedMeshComponent 31
OffsetSizeNameTypeFlagsDefault
0x08SkeletalMeshUSkeletalMesh*8 flagsnullptr
0x08MasterPoseComponentTWeakObjectPtr<USkinnedMeshComponent>10 flags<0xffffffff>
0x05B00xA8padding / unreflected
0x08PhysicsAssetOverrideUPhysicsAsset*9 flagsnullptr
0x04ForcedLodModelint329 flags0
0x04MinLodModelint329 flags0
0x06680x08padding / unreflected
0x04StreamingDistanceMultiplierfloat8 flags1
0x06740x0Cpadding / unreflected
0x10LODInfoTArray<FSkelMeshComponentLODInfo>Transient+2 flags[]
0x06900x24padding / unreflected
0x01VisibilityBasedAnimTickOptionEVisibilityBasedAnimTickOption9 flagsAlwaysTickPoseAndRefreshBones
0x01bOverrideMinLod : 1bit 1bool7 flagsfalse
0x01bUseBoundsFromMasterPoseComponent : 1bit 2bool6 flagsfalse
0x01bForceWireframe : 1bit 3bool3 flagsfalse
0x01bDisplayBones : 1bit 4boolDeprecated+3 flagsfalse
0x01bDisableMorphTarget : 1bit 5bool6 flagsfalse
0x01bHideSkin : 1bit 6bool3 flagsfalse
0x01bPerBoneMotionBlur : 1bit 7bool7 flagstrue
0x01bComponentUseFixedSkelBounds : 1bit 0bool6 flagsfalse
0x01bConsiderAllBodiesForBounds : 1bit 1bool6 flagsfalse
0x01bSyncAttachParentLOD : 1bit 2bool6 flagstrue
0x01bCanHighlightSelectedSections : 1bit 3boolTransient+3 flagsfalse
0x01bRecentlyRendered : 1bit 4boolTransient+3 flagsfalse
0x01bCastCapsuleDirectShadow : 1bit 5bool7 flagsfalse
0x01bCastCapsuleIndirectShadow : 1bit 6bool7 flagsfalse
0x01bCPUSkinning : 1bit 7boolTransient+3 flagsfalse
0x01bEnableUpdateRateOptimizations : 1bit 0bool6 flagsfalse
0x01bDisplayDebugUpdateRateOptimizations : 1bit 1bool6 flagsfalse
0x01bRenderStatic : 1bit 2bool7 flagsfalse
0x01bIgnoreMasterPoseComponentLOD : 1bit 3bool7 flagsfalse
0x01bCachedLocalBoundsUpToDate : 1bit 6boolTransientProtected+3 flagsfalse
0x01bForceMeshObjectUpdate : 1bit 0boolTransient+3 flagsfalse
0x06B90x03padding / unreflected
0x04CapsuleIndirectShadowMinVisibilityfloat9 flags0.1
0x06C00x08padding / unreflected
0x1CCachedLocalBoundsFBoxSphereBoundsTransientProtected+4 flags{Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR…
Inherited from UMeshComponent 2
OffsetSizeNameTypeFlagsDefault
0x10OverrideMaterialsTArray<UMaterialInterface*>4 flags[]
0x05880x10padding / unreflected
0x01bEnableMaterialParameterCachingboolProtected+9 flagsfalse
Inherited from UPrimitiveComponent 81
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flagsILCQ_Point
0x01LightmapTypeELightmapType9 flagsDefault
0x01bNeverDistanceCull : 1bit 0bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 5bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 6bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 7bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 0bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 1bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 2bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 3bool7 flagstrue
0x01bHasMotionBlurVelocityMeshes : 1bit 4bool3 flagsfalse
0x01bVisibleInReflectionCaptures : 1bit 5bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 6bool7 flagstrue
0x01bRenderInMainPass : 1bit 7bool7 flagstrue
0x01bReceivesDecals : 1bit 0bool7 flagstrue
0x01bOwnerNoSee : 1bit 1bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 2bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 3bool7 flagsfalse
0x01bUseAsOccluder : 1bit 4bool7 flagsfalse
0x01bSelectable : 1bit 5bool3 flagstrue
0x01bForceMipStreaming : 1bit 6bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 7bool3 flagsfalse
0x01CastShadow : 1bit 0bool6 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 1bool7 flagstrue
0x01bAffectDistanceFieldLighting : 1bit 2bool7 flagstrue
0x01bCastDynamicShadow : 1bit 3bool7 flagstrue
0x01bCastStaticShadow : 1bit 4bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 5bool7 flagsfalse
0x01bSelfShadowOnly : 1bit 6bool7 flagsfalse
0x01bCastFarShadow : 1bit 7bool7 flagsfalse
0x01bCastInsetShadow : 1bit 0bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 1bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 2bool7 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 3bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 4boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 5bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 6bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 7bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 0bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 1bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 2bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 3bool5 flagstrue
0x01AlwaysLoadOnClient : 1bit 4bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 5bool3 flagstrue
0x01bUseEditorCompositing : 1bit 6bool3 flagsfalse
0x01bRenderCustomDepth : 1bit 7bool7 flagsfalse
0x02760x01padding / unreflected
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flagsNo
0x02780x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flagsECB_Yes
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x04CustomDepthStencilValueint329 flags0
0x04TranslucencySortPriorityint329 flags0
0x04VisibilityIdint325 flags-1
0x02880x04padding / unreflected
0x04LpvBiasMultiplierfloat9 flags1
0x02900x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x04LastSubmitTimefloatTransient+5 flags0
0x04LastRenderTimefloatTransient+5 flags-1000
0x04LastRenderTimeOnScreenfloatTransient+5 flags-1000
0x10MoveIgnoreActorsTArray<AActor*>Transient+3 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+5 flags[]
0x02C80x10padding / unreflected
0x148BodyInstanceFBodyInstance4 flags{ObjectType=ECC_WorldStatic, CollisionEnabled=QueryAndPhysi…
0x10OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x10OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x10OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x04700x10padding / unreflected
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnClickedFMulticastScriptDelegate4 flags<delegate>
0x10OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x05000x18padding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*8 flagsnullptr
0x58PostPhysicsComponentTickFPrimitiveComponentPostPhysicsTickFunction1 flags{}
Inherited from USceneComponent 22
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+4 flags[]
0x01380x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x01880x38padding / unreflected
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bHiddenInGame : 1bit 6bool7 flagsfalse
0x01bShouldBeAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 0bool6 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 1bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 2bool6 flagsfalse
0x01CE0x01padding / unreflected
0x01MobilityEComponentMobility8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01D10x4Fpadding / unreflected
0x10PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 14
OffsetSizeNameTypeFlagsDefault
0x58PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00A80x04padding / unreflected
0x01bReplicates : 1bit 3boolNetProtected+7 flagsfalse
0x01bNetAddressable : 1bit 4boolProtected+3 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 6bool6 flagsfalse
0x00AF0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x00B10x07padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]
0x10OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x10OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 4

SignatureFlagsNativeParams
void SetDestructibleMesh(UDestructibleMesh* NewMesh)FinalNative+1 flags0x08
UDestructibleMesh* GetDestructibleMesh()FinalNative+1 flags0x08
void ApplyRadiusDamage(float BaseDamage, const FVector& HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage)NativePublic0x19
void ApplyDamage(float DamageAmount, const FVector& HitLocation, const FVector& ImpulseDir, float ImpulseStrength)NativePublic0x20

Used by 4

types with a member, parameter or interface of this type