0x00x03D0
Members 17
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x10 | OptionsString | FString | 5 flags | |
| 0x08 | GameSessionClass | TSubclassOf<AGameSession> | 8 flags | |
| 0x08 | GameStateClass | TSubclassOf<AGameStateBase> | 10 flags | |
| 0x08 | PlayerControllerClass | TSubclassOf<APlayerController> | 10 flags | |
| 0x08 | PlayerStateClass | TSubclassOf<APlayerState> | 10 flags | |
| 0x08 | HUDClass | TSubclassOf<AHUD> | 8 flags | |
| 0x08 | DefaultPawnClass | TSubclassOf<APawn> | 8 flags | |
| 0x08 | SpectatorClass | TSubclassOf<ASpectatorPawn> | 10 flags | |
| 0x08 | ReplaySpectatorPlayerControllerClass | TSubclassOf<APlayerController> | 10 flags | |
| 0x08 | ServerStatReplicatorClass | TSubclassOf<AServerStatReplicator> | 10 flags | |
| 0x08 | GameSession | AGameSession* | Transient+5 flags | |
| 0x08 | GameState | AGameStateBase* | Transient+5 flags | |
| 0x08 | ServerStatReplicator | AServerStatReplicator* | Transient+5 flags | |
| 0x18 | DefaultPlayerName | FText | 2 flags | |
| 0x01 | bUseSeamlessTravel : 1bit 0 | bool | 5 flags | |
| 0x01 | bStartPlayersAsSpectators : 1bit 1 | bool | Protected+6 flags | |
| 0x01 | bPauseable : 1bit 2 | bool | Protected+5 flags | |
| 0x03B9 | 0x17 | unreflected bytes to end of AGameModeBase | ||
Inherited from AActor 73
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x58 | PrimaryActorTick | FActorTickFunction | 3 flags | |
| 0x01 | bHidden : 1bit 0 | bool | Net+7 flags | |
| 0x01 | bNetTemporary : 1bit 1 | bool | 3 flags | |
| 0x01 | bNetStartup : 1bit 2 | bool | 3 flags | |
| 0x01 | bOnlyRelevantToOwner : 1bit 3 | bool | 7 flags | |
| 0x01 | bAlwaysRelevant : 1bit 4 | bool | 6 flags | |
| 0x01 | bReplicateMovement : 1bit 5 | bool | NetRepNotify+5 flags | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | |
| 0x01 | bBlockInput : 1bit 7 | bool | 5 flags | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | |
| 0x01 | bActorEnableCollision : 1bit 1 | bool | 3 flags | |
| 0x01 | bActorIsBeingDestroyed : 1bit 2 | bool | Transient+4 flags | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | |
| 0x0086 | 0x02 | padding / unreflected | ||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | |
| 0x04 | InitialLifeSpan | float | 8 flags | |
| 0x04 | CustomTimeDilation | float | 7 flags | |
| 0x00C4 | 0x04 | padding / unreflected | ||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | |
| 0x08 | NetDriverName | FName | Protected+5 flags | |
| 0x01 | Role | ENetRole | Net+5 flags | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | |
| 0x04 | InputPriority | int32 | 6 flags | |
| 0x08 | InputComponent | UInputComponent* | 7 flags | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | |
| 0x04 | NetTag | int32 | Transient+5 flags | |
| 0x04 | NetUpdateFrequency | float | 8 flags | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | |
| 0x04 | NetPriority | float | 8 flags | |
| 0x013C | 0x04 | padding / unreflected | ||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | |
| 0x0170 | 0x08 | padding / unreflected | ||
| 0x10 | Layers | TArray<FName> | 2 flags | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | |
| 0x10 | Tags | TArray<FName> | 5 flags | |
| 0x10 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnClicked | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnReleased | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnActorHit | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnDestroyed | FMulticastScriptDelegate | 4 flags | |
| 0x10 | OnEndPlay | FMulticastScriptDelegate | 4 flags | |
| 0x02A0 | 0x60 | padding / unreflected | ||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | |
Functions 28
| Signature | Flags | Native | Params |
|---|---|---|---|
| void StartPlay() | NativePublic | 0x00 | |
| APawn* SpawnDefaultPawnFor(AController* NewPlayer, AActor* StartSpot) | NativeEvent+1 flags | 0x18 | |
| APawn* SpawnDefaultPawnAtTransform(AController* NewPlayer, FTransform& SpawnTransform) | NativeEvent+1 flags | 0x48 | |
| bool ShouldReset(AActor* ActorToReset) | NativeEvent+1 flags | 0x09 | |
| void ReturnToMainMenuHost() | NativePublic | 0x00 | |
| void RestartPlayerAtTransform(AController* NewPlayer, FTransform& SpawnTransform) | NativePublic | 0x40 | |
| void RestartPlayerAtPlayerStart(AController* NewPlayer, AActor* StartSpot) | NativePublic | 0x10 | |
| void RestartPlayer(AController* NewPlayer) | NativePublic | 0x08 | |
| void ResetLevel() | NativePublic | 0x00 | |
| bool PlayerCanRestart(APlayerController* Player) | NativeEvent+1 flags | 0x09 | |
| bool MustSpectate(APlayerController* NewPlayerController) | NativeEvent+1 flags | 0x09 | |
| void K2_PostLogin(APlayerController* NewPlayer) | EventPublic | 0x08 | |
| void K2_OnSwapPlayerControllers(APlayerController* OldPC, APlayerController* NewPC) | EventProtected | 0x10 | |
| void K2_OnRestartPlayer(AController* NewPlayer) | EventPublic | 0x08 | |
| void K2_OnLogout(AController* ExitingController) | EventPublic | 0x08 | |
| void K2_OnChangeName(AController* Other, const FString& NewName, bool bNameChange) | EventPublic | 0x19 | |
| AActor* K2_FindPlayerStart(AController* Player, const FString& IncomingName) | FinalNative+1 flags | 0x20 | |
| void InitStartSpot(AActor* StartSpot, AController* NewPlayer) | NativeEvent+1 flags | 0x10 | |
| void InitializeHUDForPlayer(APlayerController* NewPlayer) | NativeEvent+1 flags | 0x08 | |
| bool HasMatchStarted() | NativePublic | 0x01 | |
| void HandleStartingNewPlayer(APlayerController* NewPlayer) | NativeEvent+1 flags | 0x08 | |
| int32 GetNumSpectators() | NativePublic | 0x04 | |
| int32 GetNumPlayers() | NativePublic | 0x04 | |
| TSubclassOf<UObject> GetDefaultPawnClassForController(AController* InController) | NativeEvent+1 flags | 0x10 | |
| AActor* FindPlayerStart(AController* Player, const FString& IncomingName) | NativeEvent+1 flags | 0x20 | |
| AActor* ChoosePlayerStart(AController* Player) | NativeEvent+1 flags | 0x10 | |
| void ChangeName(AController* Controller, const FString& NewName, bool bNameChange) | NativePublic | 0x19 | |
| bool CanSpectate(APlayerController* Viewer, APlayerState* ViewTarget) | NativeEvent+1 flags | 0x11 |