Zdexby TheHolyOneZ
6,967 structs
Struct

PropertySyncer

: ValueType : Object
UnityEngine.Animations.Rigging.RigSyncSceneToStreamJob.PropertySyncer, Unity.Animation.Rigging 0x0030 (48 B) Unity.Animation.Rigging.dll
implements IDisposable
0x00x0030

Members 3

OffsetSizeNameTypeFlags
0x10sceneHandlesNativeArray<UnityEngine.Animations.PropertySceneHandle>Public
0x10streamHandlesNativeArray<UnityEngine.Animations.PropertyStreamHandle>Public
0x10bufferNativeArray<System.Single>Public

Functions 5

SignatureFlagsNativeParams
PropertySyncer Create(int size)PublicStatic0x30
void Dispose()PublicFinal+2 flags0x00
void BindAt(int index, Animator animator, Component component, const string& property)Public0x08
void Sync(const AnimationStream&& stream)Public0x38
NativeArray<System.Single> StreamValues(const AnimationStream&& stream)Public0x38

Used by 1

types with a member, parameter or interface of this type