0x00x0098
Members 6
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | m_ConstrainedObject | Transform | Private | |
| 0x88 | m_SourceObjects | WeightedTransformArray | Private | |
| 0x03 | m_ConstrainedPositionAxes | Vector3Bool | Private | |
| 0x03 | m_ConstrainedRotationAxes | Vector3Bool | Private | |
| 0x01 | m_MaintainPositionOffset | bool | Private | |
| 0x01 | m_MaintainRotationOffset | bool | Private |
Functions 23
| Signature | Flags | Native | Params |
|---|---|---|---|
| Transform get_constrainedObject() | PublicFinal+3 flags | 0x08 | |
| void set_constrainedObject(Transform value) | Public+1 flags | 0x08 | |
| WeightedTransformArray get_sourceObjects() | PublicFinal+3 flags | 0x88 | |
| void set_sourceObjects(const WeightedTransformArray& value) | Public+1 flags | 0x88 | |
| bool get_maintainPositionOffset() | PublicFinal+3 flags | 0x01 | |
| void set_maintainPositionOffset(bool value) | Public+1 flags | 0x01 | |
| bool get_maintainRotationOffset() | PublicFinal+3 flags | 0x01 | |
| void set_maintainRotationOffset(bool value) | Public+1 flags | 0x01 | |
| bool get_constrainedPositionXAxis() | PublicFinal+3 flags | 0x01 | |
| void set_constrainedPositionXAxis(bool value) | Public+1 flags | 0x01 | |
| bool get_constrainedPositionYAxis() | PublicFinal+3 flags | 0x01 | |
| void set_constrainedPositionYAxis(bool value) | Public+1 flags | 0x01 | |
| bool get_constrainedPositionZAxis() | PublicFinal+3 flags | 0x01 | |
| void set_constrainedPositionZAxis(bool value) | Public+1 flags | 0x01 | |
| bool get_constrainedRotationXAxis() | PublicFinal+3 flags | 0x01 | |
| void set_constrainedRotationXAxis(bool value) | Public+1 flags | 0x01 | |
| bool get_constrainedRotationYAxis() | PublicFinal+3 flags | 0x01 | |
| void set_constrainedRotationYAxis(bool value) | Public+1 flags | 0x01 | |
| bool get_constrainedRotationZAxis() | PublicFinal+3 flags | 0x01 | |
| void set_constrainedRotationZAxis(bool value) | Public+1 flags | 0x01 | |
| string UnityEngine.Animations.Rigging.IMultiParentConstraintData.get_sourceObjectsProperty() | PrivateFinal+3 flags | 0x08 | |
| bool UnityEngine.Animations.Rigging.IAnimationJobData.IsValid() | PrivateFinal+2 flags | 0x01 | |
| void UnityEngine.Animations.Rigging.IAnimationJobData.SetDefaultValues() | PrivateFinal+2 flags | 0x00 |