Zdexby TheHolyOneZ
6,967 structs
Struct

ChainIKConstraintJob

: ValueType : Object
UnityEngine.Animations.Rigging.ChainIKConstraintJob, Unity.Animation.Rigging 0x00B8 (184 B) Unity.Animation.Rigging.dll
0x00x00B8

Members 12

OffsetSizeNameTypeFlags
0x10chainNativeArray<UnityEngine.Animations.Rigging.ReadWriteTransformHandle>Public
0x18targetReadOnlyTransformHandlePublic
0x1CtargetOffsetAffineTransformPublic
0x00440x04padding / unreflected
0x10linkLengthsNativeArray<System.Single>Public
0x10linkPositionsNativeArray<UnityEngine.Vector3>Public
0x10chainRotationWeightFloatPropertyPublic
0x10tipRotationWeightFloatPropertyPublic
0x04toleranceIdxCacheIndexPublic
0x04maxIterationsIdxCacheIndexPublic
0x10cacheAnimationJobCachePublic
0x04maxReachfloatPublic
0x10<jobWeight>k__BackingFieldFloatPropertyPrivate
0x00B40x04unreflected bytes to end of ChainIKConstraintJob

Functions 4

SignatureFlagsNativeParams
FloatProperty get_jobWeight()PublicFinal+3 flags0x10
void set_jobWeight(const FloatProperty& value)PublicFinal+3 flags0x10
void ProcessRootMotion(const AnimationStream& stream)PublicFinal+2 flags0x38
void ProcessAnimation(const AnimationStream& stream)PublicFinal+2 flags0x38

Used by 5

types with a member, parameter or interface of this type