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492,067 functions in UnityEngine.Physics2DModule.dll
- .cctorPhysics2D
- .ctorContactFilter2D[]
- .ctorContactPoint2D[]
- .ctorRaycastHit2D[]
- .ctorPhysics2D[]
- .ctorCollision2D[]
- .ctorRigidbody2D[]
- .ctorCollider2D[]
- AddForceRigidbody2D
- AddForceRigidbody2D
- AddForce_InjectedRigidbody2D
- AddressContactFilter2D[]
- AddressContactPoint2D[]
- AddressRaycastHit2D[]
- AddressPhysics2D[]
- AddressCollision2D[]
- AddressRigidbody2D[]
- AddressCollider2D[]
- CastCollider2D
- CastArray_InternalCollider2D
- CastArray_Internal_InjectedCollider2D
- CheckConsistencyContactFilter2D
- CheckConsistency_InjectedContactFilter2D
- CreateLegacyFilterContactFilter2D
- EqualsPhysicsScene2D
- EqualsPhysicsScene2D
- GetContactFilter2D[]
- GetContactPoint2D[]
- GetRaycastHit2D[]
- GetPhysics2D[]
- GetCollision2D[]
- GetRigidbody2D[]
- GetCollider2D[]
- get_angularVelocityRigidbody2D
- get_colliderRaycastHit2D
- get_defaultPhysicsScenePhysics2D
- get_distanceRaycastHit2D
- get_normalRaycastHit2D
- get_pointRaycastHit2D
- get_positionRigidbody2D
- get_position_InjectedRigidbody2D
- get_queriesHitTriggersPhysics2D
- get_rotationRigidbody2D
- get_velocityRigidbody2D
- get_velocity_InjectedRigidbody2D
- GetHashCodePhysicsScene2D
- GetLayerCollisionMaskPhysics2D
- GetLayerCollisionMask_InternalPhysics2D
- GetRayIntersectionPhysics2D
- GetRayIntersectionPhysicsScene2D
- GetRayIntersectionPhysicsScene2D
- GetRayIntersection_InternalPhysicsScene2D
- GetRayIntersection_Internal_InjectedPhysicsScene2D
- GetRayIntersectionAllPhysics2D
- GetRayIntersectionAllPhysics2D
- GetRayIntersectionAllPhysics2D
- GetRayIntersectionAll_InternalPhysics2D
- GetRayIntersectionAll_Internal_InjectedPhysics2D
- GetRayIntersectionArray_InternalPhysicsScene2D
- GetRayIntersectionArray_Internal_InjectedPhysicsScene2D
- GetRayIntersectionNonAllocPhysics2D
- GetRayIntersectionNonAllocPhysics2D
- GetRayIntersectionNonAllocPhysics2D
- MovePositionRigidbody2D
- MovePosition_InjectedRigidbody2D
- MoveRotationRigidbody2D
- MoveRotation_AngleRigidbody2D
- RaycastPhysics2D
- RaycastPhysics2D
- RaycastPhysics2D
- RaycastPhysics2D
- RaycastPhysics2D
- RaycastPhysics2D
- RaycastPhysics2D
- RaycastPhysics2D
- RaycastPhysicsScene2D
- RaycastPhysicsScene2D
- RaycastPhysicsScene2D
- RaycastPhysicsScene2D
- Raycast_InternalPhysicsScene2D
- Raycast_Internal_InjectedPhysicsScene2D
- RaycastArray_InternalPhysicsScene2D
- RaycastArray_Internal_InjectedPhysicsScene2D
- RaycastList_InternalPhysicsScene2D
- RaycastList_Internal_InjectedPhysicsScene2D
- SetContactFilter2D[]
- SetContactPoint2D[]
- SetRaycastHit2D[]
- SetPhysics2D[]
- SetCollision2D[]
- SetRigidbody2D[]
- SetCollider2D[]
- set_angularVelocityRigidbody2D
- set_pointsEdgeCollider2D
- set_positionRigidbody2D
- set_position_InjectedRigidbody2D
- set_rotationRigidbody2D
- set_velocityRigidbody2D
- set_velocity_InjectedRigidbody2D
- SetDepthContactFilter2D
- SetLayerMaskContactFilter2D
- SetPathPolygonCollider2D
- SetPath_InternalPolygonCollider2D
- System.Collections.Generic.ICollection`1.AddContactFilter2D[]
- System.Collections.Generic.ICollection`1.AddContactPoint2D[]
- System.Collections.Generic.ICollection`1.AddRaycastHit2D[]
- System.Collections.Generic.ICollection`1.AddPhysics2D[]
- System.Collections.Generic.ICollection`1.AddPhysics2D[]
- System.Collections.Generic.ICollection`1.AddCollision2D[]
- System.Collections.Generic.ICollection`1.AddCollision2D[]
- System.Collections.Generic.ICollection`1.AddRigidbody2D[]
- System.Collections.Generic.ICollection`1.AddRigidbody2D[]
- System.Collections.Generic.ICollection`1.AddRigidbody2D[]
- System.Collections.Generic.ICollection`1.AddRigidbody2D[]
- System.Collections.Generic.ICollection`1.AddCollider2D[]
- System.Collections.Generic.ICollection`1.AddCollider2D[]
- System.Collections.Generic.ICollection`1.AddCollider2D[]
- System.Collections.Generic.ICollection`1.AddCollider2D[]
- System.Collections.Generic.ICollection`1.AddCollider2D[]
- System.Collections.Generic.ICollection`1.ClearContactFilter2D[]
- System.Collections.Generic.ICollection`1.ClearContactPoint2D[]
- System.Collections.Generic.ICollection`1.ClearRaycastHit2D[]
- System.Collections.Generic.ICollection`1.ClearPhysics2D[]
- System.Collections.Generic.ICollection`1.ClearPhysics2D[]
- System.Collections.Generic.ICollection`1.ClearCollision2D[]
- System.Collections.Generic.ICollection`1.ClearCollision2D[]
- System.Collections.Generic.ICollection`1.ClearRigidbody2D[]
- System.Collections.Generic.ICollection`1.ClearRigidbody2D[]
- System.Collections.Generic.ICollection`1.ClearRigidbody2D[]
- System.Collections.Generic.ICollection`1.ClearRigidbody2D[]
- System.Collections.Generic.ICollection`1.ClearCollider2D[]
- System.Collections.Generic.ICollection`1.ClearCollider2D[]
- System.Collections.Generic.ICollection`1.ClearCollider2D[]
- System.Collections.Generic.ICollection`1.ClearCollider2D[]
- System.Collections.Generic.ICollection`1.ClearCollider2D[]
- System.Collections.Generic.ICollection`1.ContainsContactFilter2D[]
- System.Collections.Generic.ICollection`1.ContainsContactPoint2D[]
- System.Collections.Generic.ICollection`1.ContainsRaycastHit2D[]
- System.Collections.Generic.ICollection`1.ContainsPhysics2D[]
- System.Collections.Generic.ICollection`1.ContainsPhysics2D[]
- System.Collections.Generic.ICollection`1.ContainsCollision2D[]
- System.Collections.Generic.ICollection`1.ContainsCollision2D[]
- System.Collections.Generic.ICollection`1.ContainsRigidbody2D[]
- System.Collections.Generic.ICollection`1.ContainsRigidbody2D[]
- System.Collections.Generic.ICollection`1.ContainsRigidbody2D[]
- System.Collections.Generic.ICollection`1.ContainsRigidbody2D[]
- System.Collections.Generic.ICollection`1.ContainsCollider2D[]
- System.Collections.Generic.ICollection`1.ContainsCollider2D[]
- System.Collections.Generic.ICollection`1.ContainsCollider2D[]
- System.Collections.Generic.ICollection`1.ContainsCollider2D[]
- System.Collections.Generic.ICollection`1.ContainsCollider2D[]
- System.Collections.Generic.ICollection`1.CopyToContactFilter2D[]
- System.Collections.Generic.ICollection`1.CopyToContactPoint2D[]
- System.Collections.Generic.ICollection`1.CopyToRaycastHit2D[]
- System.Collections.Generic.ICollection`1.CopyToPhysics2D[]
- System.Collections.Generic.ICollection`1.CopyToPhysics2D[]
- System.Collections.Generic.ICollection`1.CopyToCollision2D[]
- System.Collections.Generic.ICollection`1.CopyToCollision2D[]
- System.Collections.Generic.ICollection`1.CopyToRigidbody2D[]
- System.Collections.Generic.ICollection`1.CopyToRigidbody2D[]
- System.Collections.Generic.ICollection`1.CopyToRigidbody2D[]
- System.Collections.Generic.ICollection`1.CopyToRigidbody2D[]
- System.Collections.Generic.ICollection`1.CopyToCollider2D[]
- System.Collections.Generic.ICollection`1.CopyToCollider2D[]
- System.Collections.Generic.ICollection`1.CopyToCollider2D[]
- System.Collections.Generic.ICollection`1.CopyToCollider2D[]
- System.Collections.Generic.ICollection`1.CopyToCollider2D[]
- System.Collections.Generic.ICollection`1.get_CountContactFilter2D[]
- System.Collections.Generic.ICollection`1.get_CountContactPoint2D[]
- System.Collections.Generic.ICollection`1.get_CountRaycastHit2D[]
- System.Collections.Generic.ICollection`1.get_CountPhysics2D[]
- System.Collections.Generic.ICollection`1.get_CountPhysics2D[]
- System.Collections.Generic.ICollection`1.get_CountCollision2D[]
- System.Collections.Generic.ICollection`1.get_CountCollision2D[]
- System.Collections.Generic.ICollection`1.get_CountRigidbody2D[]
- System.Collections.Generic.ICollection`1.get_CountRigidbody2D[]
- System.Collections.Generic.ICollection`1.get_CountRigidbody2D[]
- System.Collections.Generic.ICollection`1.get_CountRigidbody2D[]
- System.Collections.Generic.ICollection`1.get_CountCollider2D[]
- System.Collections.Generic.ICollection`1.get_CountCollider2D[]
- System.Collections.Generic.ICollection`1.get_CountCollider2D[]
- System.Collections.Generic.ICollection`1.get_CountCollider2D[]
- System.Collections.Generic.ICollection`1.get_CountCollider2D[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyContactFilter2D[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyContactPoint2D[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyRaycastHit2D[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyPhysics2D[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyPhysics2D[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyCollision2D[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyCollision2D[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyRigidbody2D[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyRigidbody2D[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyRigidbody2D[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyRigidbody2D[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyCollider2D[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyCollider2D[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyCollider2D[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyCollider2D[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyCollider2D[]
- System.Collections.Generic.ICollection`1.RemoveContactFilter2D[]
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